void Start()
    {
        gameManager         = GameObject.Find("GameManager").GetComponent <GameManager> ();
        gameDesignConstants = GameDesignConstantsBehaviour.Instance.GameDesignConstants;

        DestroyStepAndItems();

        for (int i = 0; i < 4; i++)
        {
            MakeNewStep();
        }
    }
Exemple #2
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    void Start()
    {
        gameDesignConstants = GameDesignConstantsBehaviour.Instance.GameDesignConstants;

        scoreText.text = score.ToString();

        if (IsInvoking("DisableStar"))
        {
            CancelInvoke("DisableStar");
        }

        DisableStar();
    }