public void showDescriptionButton(Rect buttonRect, Rect descRect, GameDescription desc, ButtonDelegate buttonDelegate, Object delegateData, int indice) { showButton(buttonRect, "", style, buttonDelegate, delegateData); fontInResolution = textFont("[F ButtonFontSmallSmall]", "[F ButtonFontMidle]", "[F ButtonFontBig]", "[F ButtonFontBig32]"); if (!desc.empty && !desc.corrupt) { //show button behind text showButton(buttonRect, "", style, buttonDelegate, delegateData); //show description Rect townNameRect = new Rect(descRect); //float yDiff = (0.00005357f)*(float)Screen.height + (-0.02714f); //yDiff = Mathf.Max(yDiff,0.0f); //townNameRect.y+=yDiff; string text = "[HA C]" + fontInResolution + desc.town + "\n[HA C][c F8A81CFF]LVL: [c FFFFFFFF]" + desc.level.ToString() + " " + "[c F8A81CFF]EXP: [c FFFFFFFF]" + desc.experience.ToString() + fontInResolution; GuiUtils.showLabelFormat(townNameRect, text, labelStyle, new string[] { "ButtonFontSmallSmall", "ButtonFontMidle", "ButtonFontBig", "ButtonFontBig32" }); } else if (desc.empty) { style.font = styleInResolution(style, buttonFont, buttonMidle, buttonBig, buttonBigXXL); showButton(buttonRect, emptyText.text, style, buttonDelegate, delegateData); } else if (desc.corrupt) { style.font = styleInResolution(style, buttonFont, buttonMidle, buttonBig, buttonBigXXL); showButton(buttonRect, "-" + corruptFileText.text + "-", style, buttonDelegate, delegateData); } }
public static async Task SendGameConfigToServer(AppDataContext appDataContext) { GameDescription gameDescription = appDataContext.GetGameConfig().gameDescription; JsonObject json = WebService.ToJson(gameDescription, appDataContext.DeckRating.Value); string parameter = json.Stringify(); var fullUrl = new System.Text.StringBuilder(); fullUrl.Append(WebService.webUrl); fullUrl.Append("?action=RECORD&values="); fullUrl.Append(parameter.Replace(" ", "%20")); try { using (var client = new Windows.Web.Http.HttpClient()) using (var request = new Windows.Web.Http.HttpRequestMessage()) { request.RequestUri = new System.Uri(fullUrl.ToString()); using (Windows.Web.Http.HttpResponseMessage responseMessage = await client.SendRequestAsync(request).AsTask()) { if (responseMessage.IsSuccessStatusCode) { string strResult = await responseMessage.Content.ReadAsStringAsync().AsTask(); System.Diagnostics.Debug.WriteLine("RECORD Reponse from server:"); System.Diagnostics.Debug.WriteLine(strResult); } } } } catch (System.Exception) { } }
public override void OnShow() { base.OnShow(); // вывод списка игроков List <GameDescription> gameDescriptions = ConnectionManager.Instance.GetGameList(); if (gameDescriptions == null) { return; } GameDescription gameDescription = gameDescriptions.FirstOrDefault(description => GameId == description.GameId); // todo переписать if (gameDescription != null) { _players = gameDescription.Players; } // todo ? if (_players == null) { return; } foreach (var player in _players) { _playersList.Items.Add(player.Name); } }
private void btCreate_OnClick(object sender, EventArgs e) { try { var newGame = new CreateGameDialog(); if (newGame.ShowDialog() != DialogResult.OK) { return; } _activeGame = _service.CreateGame(newGame.Mode, newGame.MaxPlayers, newGame.Tile, 1); //заглушка "1" вместо получения количества команд if (_activeGame != null) { Mode = Modes.Created; } else { Trace.WriteLine("Cli: CreateGame: can't create"); } } catch (Exception exc) { Trace.WriteLine("Cli: CreateGame: " + exc); } }
public GameSession(TileSet tileSet, int maxPlayersAllowed, GameMode gameType, int gameID, int teams) { // SessionTeamsList = new TeamsList(); for (int i = 1; i <= teams; i++) { _sessionTeamsList.Teams.Add(new Team(i)); } IsStarted = false; GameLevel = new GameLevel(Constants.LEVEL_WIDTH, Constants.LEVEL_HEIGHT, tileSet); var playerNames = new List <string>(); _gameObjects = new List <AGameObject>(); _newObjects = new List <AGameObject>(); LocalGameDescription = new GameDescription(playerNames, maxPlayersAllowed, gameType, gameID, tileSet, teams); if (gameType == GameMode.Deathmatch) { _spiderFactory = new DeathmatchSpiderFactory(GameLevel); } else { _spiderFactory = new DefaultSpiderFactory(GameLevel); } _bonusFactory = new BonusFactory(); _wallFactory = new WallFactory(GameLevel); }
public static void fillGameDescription(int index, ref GameDescription gameDescription) { #if WRITE_SAVEGAMES string path = getSaveGameSlotFilePath(index); Debug.Log("loading file:" + path); XmlDocument xmlDoc = getXmlDocFromFile(path); if (xmlDoc == null) { gameDescription.empty = false; gameDescription.corrupt = true; return; } XmlNodeList stats = xmlDoc.GetElementsByTagName("Stats"); //XmlNodeList inventory = xmlDoc.GetElementsByTagName("Inventory"); XmlNodeList quests = xmlDoc.GetElementsByTagName("Quests"); XmlNodeList navigation = xmlDoc.GetElementsByTagName("Navigation"); gameDescription.empty = false; gameDescription.town = Game.getTownNiceName(navigation.Item(0).Attributes.GetNamedItem("town").InnerXml); gameDescription.experience = Int32.Parse(stats.Item(0).Attributes.GetNamedItem("experience").InnerXml); gameDescription.level = Int32.Parse(stats.Item(0).Attributes.GetNamedItem("level").InnerXml); if (((XmlElement)quests[0]).GetElementsByTagName("Quest") != null) { gameDescription.nQuests = ((XmlElement)quests[0]).GetElementsByTagName("Quest").Count; } #endif }
/// <summary> /// Добавляем игрока в текущую игру. /// </summary> public bool JoinGame(GameDescription game, MainSkyShootService player) { GameSession session = _gameSessions.Find(curGame => curGame.LocalGameDescription.GameId == game.GameId); SessionTable.Add(player.Id, session); return(session.AddPlayer(player)); }
private void AddGameButton(GameDescription game) { var go = Instantiate(gameButtonPrefab, buttonContainer.transform); var handler = go.GetComponent <LobbyGameButtonHandler>(); handler.Initialize(game, this); }
public Unit player; //temporally public void initialize(string gameName) { gameDesc = new GameDescription(gameName); player = new Warrior(); player.isPlayerControl = true; startLevel(gameDesc.startLevelName); selectLevel(curLevelName); }
public void ReplaceGameDescription(GameDescription newValue) { var index = GameComponentsLookup.GameDescription; var component = CreateComponent <GameDescriptionComponent>(index); component.value = newValue; ReplaceComponent(index, component); }
private void btLeave_OnClick(object sender, EventArgs e) { _service.LeaveGame(); lstbGames.ClearSelected(); RefreshClick(sender, e); _activeGame = null; Mode = Modes.Choosing; }
public static GameListItemViewModel ToGameDescriptionListItemViewModel(this GameDescription gameDescription) { if (gameDescription == null) { return(null); } return(new GameListItemViewModel { Id = gameDescription.Id, Name = gameDescription.Name }); }
public void PopulateFromGameDescription(GameDescription gameDescription) { this.currentDeck.PopulateCards(gameDescription.kingdomPiles.Select(c => DominionCard.Create(c))); if (gameDescription.baneCard != null) { this.baneCard.PopulateBaneCard(DominionCard.Create(gameDescription.baneCard)); } this.eventCards.PopulateCards(gameDescription.events.Select(c => DominionCard.Create(c))); this.UseShelters.Value = gameDescription.useShelters; this.UseColonyPlatinum.Value = gameDescription.useColonyAndPlatinum; }
public int CreateGame(GameModes mode, int maxPlayers, MapSet mapType) { _currentGameId = _globalGameID; var gameDescription = new GameDescription(new List <Player> { Player }, maxPlayers, _globalGameID++, mapType, mode); GamesList.Add(gameDescription); return(gameDescription.GameId); }
public GameEntity SetGameDescription(GameDescription newValue) { if (hasGameDescription) { throw new Entitas.EntitasException("Could not set GameDescription!\n" + this + " already has an entity with GameDescriptionComponent!", "You should check if the context already has a gameDescriptionEntity before setting it or use context.ReplaceGameDescription()."); } var entity = CreateEntity(); entity.AddGameDescription(newValue); return(entity); }
public void createSaveGameDescriptions(ref GameDescription[] saveGameDescription) { for (int i = 0; i < saveGameDescription.Length; i++) { saveGameDescription[i] = new GameDescription(); if (DataGame.saveGameExist(i)) { DataGame.fillGameDescription(i, ref saveGameDescription[i]); } } }
public bool JoinGame(GameDescription game) { try { return(_service.JoinGame(game)); } catch (Exception e) { FatalError(e); return(false); } }
private void ExpertClick(object sender, RoutedEventArgs e) { if (zeroStart.IsChecked == true) { gameDescription = GameDescription.EXPERT_ZERO; } else { gameDescription = GameDescription.EXPERT_SAFE; } NewGame(); }
private void IntermediateClick(object sender, RoutedEventArgs e) { if (zeroStart.IsChecked == true) { gameDescription = GameDescription.INTERMEDIATE_ZERO; } else { gameDescription = GameDescription.INTERMEDIATE_SAFE; } NewGame(); }
public void ReplaceGameDescription(GameDescription newValue) { var entity = gameDescriptionEntity; if (entity == null) { entity = SetGameDescription(newValue); } else { entity.ReplaceGameDescription(newValue); } }
private void BeginnerClick(object sender, RoutedEventArgs e) { if (zeroStart.IsChecked == true) { gameDescription = GameDescription.BEGINNER_ZERO; } else { gameDescription = GameDescription.BEGINNER_SAFE; } NewGame(); }
private void lstbGames_OnSelectedIndexChanged(object sender, EventArgs e) { _activeGame = lstbGames.SelectedItem as GameDescription; if (_activeGame == null) { return; } lstbPlayers.Items.Clear(); foreach (var name in _activeGame.Players) { lstbPlayers.Items.Add(name); } Mode = Modes.Choosing; }
public void reset() { foreach (KeyValuePair <string, Level> level in levels) { if (level.Value.display.active) { level.Value.display.clearVisibleGameObjects(); level.Value.display.active = false; break; } } levels = null; gameDesc = null; curLevelName = null; }
protected override GameDescription[] ExecuteDeserialize(TextReader reader) { var sourceText = reader.ReadToEnd(); var parser = new Parser(new PgnGrammar()); var parseTree = parser.Parse(sourceText); if (parseTree.Status != ParseTreeStatus.Parsed) { var parserMessage = parseTree.ParserMessages.First(); var errorLocation = parserMessage.Location; throw new ChessPlatformException( $@"Invalid PGN. Error at line {errorLocation.Line + 1}, column {errorLocation.Column + 1}: { parserMessage.Message}"); } var databaseNode = (parseTree.Root.EnsureNotNull().AstNode as DatabaseAstNode).EnsureNotNull(); var games = databaseNode.Games.EnsureNotNull(); var resultList = new List <GameDescription>(games.Length); foreach (var game in games) { var fen = game.TagSection.GetTagValue(TagNames.Fen); var initialBoard = fen is null ? new GameBoard() : new GameBoard(fen, true); var moves = new List <GameMove>(game.MovetextSection.ElementSequence.Elements.Length); var currentBoard = initialBoard; foreach (var element in game.MovetextSection.ElementSequence.Elements) { if (!element.ElementType.HasValue || element.ElementType.Value != ElementType.SanMove) { continue; } var sanMoveText = element.SanMove.EnsureNotNull().Text.EnsureNotNull(); var move = currentBoard.ParseSanMove(sanMoveText); moves.Add(move); currentBoard = currentBoard.MakeMove(move); } var gameDescription = new GameDescription(initialBoard, moves); resultList.Add(gameDescription); } return(resultList.ToArray()); }
protected override GameDescription[] ExecuteDeserialize(TextReader reader) { var gameDescriptions = new List <GameDescription>(); string line; while ((line = reader.ReadLine()) != null) { var fen = line.Trim(); var gameBoard = new GameBoard(fen); var gameDescription = new GameDescription(gameBoard); gameDescriptions.Add(gameDescription); } return(gameDescriptions.ToArray()); }
private void ShapeClick(object sender, EventArgs e) { if (controlVariable == GameDescription.PvsCMode) { OvalShapeExtended s = (OvalShapeExtended)sender; if (shapeLimit < 3) { if (controlMove == GameDescription.AddPawnPlayerOne) { if (playerOne.spacingPawns(s.shapeId, computerPlayer.listOfPawns, listOfOvalShapes, (Image)Properties.Resources.OrangePawn)) { controlMove = GameDescription.AddPawnComputer; computerPlayer.addPawn(playerOne.listOfPawns, listOfOvalShapes, (Image)Properties.Resources.GreenPawn); if (computerPlayer.win) { controlVariable = GameDescription.WinComputer; } shapeLimit++; controlMove = GameDescription.AddPawnPlayerOne; if (shapeLimit == 3) { controlMove = GameDescription.MovePlayerOne; } } } } else { if (controlMove == GameDescription.MovePlayerOne) { playerOne.MovePawn(s.shapeId, computerPlayer.listOfPawns, listOfOvalShapes, (Image)Properties.Resources.OrangePawn); if (playerOne.playerWin) { controlVariable = GameDescription.WinPlayerOne; } if (playerOne.doMove) { computerPlayer.MovePawn(playerOne.listOfPawns, listOfOvalShapes, (Image)Properties.Resources.GreenPawn, Properties.Resources.BlackCircle); if (computerPlayer.win) { controlVariable = GameDescription.WinComputer; } } } } } }
public GameSession(GameDescription gameDescription) { #region инициализация объектов WindVane = new WindVane(true); GameLevel = new GameLevel(Constants.LevelWidth, Constants.LevelHeigh); LocalGameDescription = gameDescription; StaticObjects = InitializeBorders(); _ships = InitializeShips(); _bullets = new List <IBullet>(); _updateObjectsTimer = new Timer(UpdateObjects, null, 1000, 25); _gameTimer = new System.Timers.Timer(); #endregion Start(); }
void drawNewGameScreen() { if (inTransition(MainMenu.MainMenuScreens.NewGameScreen, newGameScreenButtonInitialPos, newGameScreenButtonDestinyPos, ref newGameScreenButtonsCurrentPos)) { newGameScreen.transform.position = new Vector3(newGameScreenButtonsCurrentPos.x, newGameScreenButtonsCurrentPos.y, newGameScreen.transform.position.z); for (int i = 0; i < 3; i++) { if (saveGameDescription[i].empty) { newGameEmptyTextMeshes[i].gameObject.active = true; newGameCorruptTextMeshes[i].gameObject.active = false; newGameDescriptionTextMeshes[i].gameObject.active = false; newGameDeleteslotButtons[i].gameObject.active = false; } else if (saveGameDescription[i].corrupt) { newGameEmptyTextMeshes[i].gameObject.active = false; newGameCorruptTextMeshes[i].gameObject.active = true; newGameDescriptionTextMeshes[i].gameObject.active = false; newGameDeleteslotButtons[i].gameObject.active = true; } else { newGameEmptyTextMeshes[i].gameObject.active = false; newGameCorruptTextMeshes[i].gameObject.active = false; newGameDescriptionTextMeshes[i].gameObject.active = true; newGameDeleteslotButtons[i].gameObject.active = true; GameDescription desc = saveGameDescription[i]; string text = desc.town + "\nLVL: " + desc.level + " EXP: " + desc.experience; newGameDescriptionTextMeshes[i].text = text; newGameDescriptionTextMeshes[i].maxChars = text.Length; newGameDescriptionTextMeshes[i].Commit(); } } } else { newGameScreen.transform.position = new Vector3(newGameScreenButtonDestinyPos.x, newGameScreenButtonDestinyPos.y, newGameScreen.transform.position.z); } }
public GameDesc(GameDescription gameDescription) { Id = gameDescription.Id; Name = gameDescription.Name; State = gameDescription.StateDerscription; HasPassword = gameDescription.HasPassword; TurnState = gameDescription.TurnDescription; WhiteUsername = gameDescription.WhitePlayer?.Name; WhiteRating = gameDescription.WhitePlayer?.TotalScore; WhiteRatingForWin = gameDescription.WhitePlayer?.RatingForWin; WhiteRatingForLose = gameDescription.WhitePlayer?.RatingForLose; WhiteRatingForDraw = gameDescription.WhitePlayer?.RatingForDraw; BlackUsername = gameDescription.BlackPlayer?.Name; BlackRating = gameDescription.BlackPlayer?.TotalScore; BlackRatingForWin = gameDescription.BlackPlayer?.RatingForWin; BlackRatingForLose = gameDescription.BlackPlayer?.RatingForLose; BlackRatingForDraw = gameDescription.BlackPlayer?.RatingForDraw; }
public SolverInfo(GameDescription description, bool verbose) { this.description = description; this.verbose = verbose; tiles = new SolverTile[description.width, description.height]; // populate the grid with solver tiles showing what we know so far ... which is nothing for (int x = 0; x < description.width; x++) { for (int y = 0; y < description.height; y++) { tiles[x, y] = new SolverTile(key, x, y); } } tilesLeft = description.height * description.width; knownMines = new HashSet <SolverTile>(description.mines); }