public HealthChanged(GameDefines.Side side, float value, float diff, bool isHeal) { this.type = EBEventType.HealthChanged; this.side = side; this.value = value; this.diff = diff; this.isHeal = isHeal; }
public CharacterState GetCharacterState(GameDefines.Side side) { switch (side) { case GameDefines.Side.Blue: return(blueSoldierState); case GameDefines.Side.Red: return(redSoldierState); default: return(null); } }
public HealthPackCollected(GameDefines.Side side) { this.type = EBEventType.HealthPackCollected; this.side = side; }
public ControllerInited(GameDefines.Side side, GameDefines.ControllerType controllerType) { this.type = EBEventType.ControllerInited; this.side = side; this.controllerType = controllerType; }
public NewFrame(GameDefines.Side side, float frameTime) { this.type = EBEventType.NewFrame; this.side = side; this.frameTime = frameTime; }