static public int InitData_s(IntPtr l) { try { GameDataMgr.InitData(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// 初始化游戏 /// </summary> public static void initializeGame() { //UI数据 GameDataMgr.InitData(); //Player数据 PlayerManager.getInstance().init(); //Asset管理 // AssetManager.getInstance().intialize(); //光效初始化 EffectManager.getInstance().initialize(); //网络 ClientNetwork.Instance.Init(); }