void Awake() { string mapName = GameManager.instance.mapName; if (GameManager.instance.isFirstStart) { // traveler.nowSpot = MapDataHandler.CreateMap("Test"); // MapDataHandler.SaveMapJson(traveler.nowSpot, "Test"); Spot.nowSpot = GameDataHandler.LoadMap(mapName); GameManager.instance.isFirstStart = false; Spot.SetParent(); } else { Spot firstSpot = GameDataHandler.LoadMap(mapName); GameDataHandler.LoadProgress(firstSpot, mapName); Spot.nowSpot = Spot.GetProgressSpot(); Spot.SetParent(); } }