public GameObject GetTower(GameData.Towers type) { switch (type) { case GameData.Towers.Fire: return(fireTowerPrefab); case GameData.Towers.Magic: return(magicTowerPrefab); case GameData.Towers.Laser: return(laserTowerPrefab); } return(null); }
public void SetType(GameData.Towers type) { _type = type; }