public void Scape()
 {
     _animator.Play(GameConstants.ANIM_JUMP);
     _state = GameData.EnemyStates.Scaping;
     DestroyStuff();
 }
 private void Start()
 {
     _thinkingGO.SetActive(false);
     _state = GameData.EnemyStates.Walking;
 }
 public void Die()
 {
     _animator.Play(GameConstants.ANIM_DEAD);
     _state = GameData.EnemyStates.Dying;
     DestroyStuff();
 }