public void Scape() { _animator.Play(GameConstants.ANIM_JUMP); _state = GameData.EnemyStates.Scaping; DestroyStuff(); }
private void Start() { _thinkingGO.SetActive(false); _state = GameData.EnemyStates.Walking; }
public void Die() { _animator.Play(GameConstants.ANIM_DEAD); _state = GameData.EnemyStates.Dying; DestroyStuff(); }