public static void LoadEnemyEncounter(Character character, GameData.EnemyEncounter enemyEncounter) { OvermapHandler.SaveAllCharacterPositions(); BattleHandler.character = character; BattleHandler.enemyEncounter = enemyEncounter; Loader.Load(Loader.Scene.BattleScene); }
public void Start(CameraFollow cameraFollow) { this.cameraFollow = cameraFollow; cameraFollow.Setup(() => Vector3.zero, () => 50f, true, true); cameraFollow.SetCameraMoveSpeed(10f); cameraFollow.SetCameraZoomSpeed(10f); ResetCamera(); // Set up Battle Scene foreach (Character character in GameData.characterList) { if (character.isInPlayerTeam) { LanePosition lanePosition; switch (character.type) { default: case Character.Type.Player: lanePosition = LanePosition.Middle; break; case Character.Type.Tank: lanePosition = LanePosition.Down; break; case Character.Type.Healer: lanePosition = LanePosition.Up; break; } SpawnCharacter(character.type, lanePosition, true, character.stats); } } GameData.EnemyEncounter enemyEncounter = BattleHandler.enemyEncounter; for (int i = 0; i < enemyEncounter.enemyBattleArray.Length; i++) { GameData.EnemyEncounter.EnemyBattle enemyBattle = enemyEncounter.enemyBattleArray[i]; SpawnCharacter(enemyBattle.characterType, enemyBattle.lanePosition, false, new Character(enemyBattle.characterType).stats); } SetActiveCharacterBattle(GetAliveTeamCharacterBattleList(true)[0]); SetSelectedTargetCharacterBattle(GetAliveTeamCharacterBattleList(false)[0]); lastPlayerActiveLanePosition = GetAliveTeamCharacterBattleList(true)[0].GetLanePosition(); lastEnemyActiveLanePosition = GetNextLanePosition(GetAliveTeamCharacterBattleList(false)[0].GetLanePosition(), true); state = State.WaitingForPlayer; }
private void Awake() { new BattleHandler(); if (BattleHandler.enemyEncounter == null) { Debug.Log("#### Debug Enemy Encounter"); GameData.EnemyEncounter enemyEncounter = new GameData.EnemyEncounter { enemyBattleArray = new GameData.EnemyEncounter.EnemyBattle[] { new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Middle }, new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Up }, new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Down }, }, }; BattleHandler.LoadEnemyEncounter(new Character(Character.Type.Enemy_MinionOrange), enemyEncounter); } }