void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { GameController = gameControllerObject.GetComponent <GameController_G>(); } if (GameController == null) { Debug.Log("Cannot find 'GameController' script"); } string controlScheme = GetComponent <PlayerInput>().defaultControlScheme; GetComponent <PlayerInput>().SwitchCurrentControlScheme(controlScheme, Keyboard.current); UpdateWeaponVisualization(); if (AI) { ChasePlayerPosition = transform.position; StartCoroutine(SelectRandomWeapon()); AIWaveWait = 3f; AISlowWait = 5f; } }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { GameController = gameControllerObject.GetComponent <GameController_G>(); } if (GameController == null) { Debug.Log("Cannot find 'GameController' script"); return; } }
void Start() { if (this.GetComponent <GameController_G>() != null) { GameController = this.GetComponent <GameController_G>(); } else { return; } //GameController.SetPlayerControllersActive(false); StartCoroutine(CountdownToStart()); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { GameController = gameControllerObject.GetComponent <GameController_G>(); } if (GameController == null) { Debug.Log("Cannot find 'GameController' script"); } HealthSystem = new HealthSystem(HitPoints); HealthBar.Setup(HealthSystem); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { GameController = gameControllerObject.GetComponent <GameController_G>(); } if (GameController == null) { Debug.Log("Cannot find 'GameController' script"); } string controlScheme = GetComponent <PlayerInput>().defaultControlScheme; GetComponent <PlayerInput>().SwitchCurrentControlScheme(controlScheme, Keyboard.current); UpdateWeaponVisualization(); }