public void LoadGame(string loadName) { if (File.Exists(Application.persistentDataPath + "/" + loadName + "/GameControllerSave.save")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/" + loadName + "/GameControllerSave.save", FileMode.Open); GameControllerSave save = (GameControllerSave)bf.Deserialize(file); file.Close(); //Reassign wariables here //Resource section mResources.Clear(); for (int i = 0; i < save.resourceNames.Count; i++) { mResources.Add(save.resourceNames[i], save.resourceValues[i]); } //Gamecontroller section ItemsToSell.Clear(); ItemsToSell.AddRange(save.itemsToSell); mGoldAmount = save.goldAmount; mFoodAmount = save.foodAmount; foodUpdateTimer = save.foodUpdateTimer; foodUpdateTimerMax = save.foodUpdateTimerMax; DiscoverGoldCost = save.DiscoverCost; } else { Debug.Log("No Gamecontroller save found"); } }
public void SaveGame(string saveName) { GameControllerSave save = CreateSaveGameObject(); BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/" + saveName + "/GameControllerSave.save"); bf.Serialize(file, save); file.Close(); Debug.Log("Saved Game Controller..."); }
//Saved Game private GameControllerSave CreateSaveGameObject() { GameControllerSave save = new GameControllerSave(); //assign wariables //Resource section save.resourceNames.AddRange(mResources.Keys); save.resourceValues.AddRange(mResources.Values); //Gamecontroller section save.itemsToSell.AddRange(ItemsToSell); save.goldAmount = mGoldAmount; save.foodAmount = mFoodAmount; save.foodUpdateTimer = foodUpdateTimer; save.foodUpdateTimerMax = foodUpdateTimerMax; save.DiscoverCost = DiscoverGoldCost; return(save); }