Exemple #1
0
    private float camHeight, camWidth, dir;//altura, anchura and direction (-1,0,1) in that order

    void Start()
    {
        gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
        cam_Camera     = Camera.main;
        //Gets camera dimensions
        camHeight = 2f * cam_Camera.orthographicSize;
        camWidth  = camHeight * cam_Camera.aspect;
    }
Exemple #2
0
 private void Start() //get components
 {
     //deathPanel = gameObject.GetComponent<Renderer>().material.color;//Color player
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
     rb             = gameObject.GetComponent <Rigidbody2D>();
     //spr = gameObject.GetComponent<SpriteRenderer>();
     anim = gameObject.GetComponent <Animator>();
     //circle = GameObject.FindGameObjectsWithTag("box").GetComponent<Rigidbody2D>();
 }
    public static GameControllerSC instance = null;//Variable to save the instance

    void Awake()
    {
        //Singleton start
        if (instance == null)          //Check if instance already exists
        {
            instance = this;           //if not, the instance is set to this GO
        }
        else if (instance != this)     //If instance already exists but difirent GO:
        {
            Destroy(gameObject);       //Destroys gameobject if diferent instance
        }
        DontDestroyOnLoad(gameObject); //Sets this to not be destroyed when reloading scene
        //Singleton ends
    }
Exemple #4
0
 private void Start()
 {
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
 }
Exemple #5
0
 private void Start()
 {
     gameController  = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
     playerTransform = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     startPosition   = this.transform.position;
 }
 void Start()
 {
     //Get components of gameobjects
     player         = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
 }
 void Start()
 {
     //get components
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerSC>();
 }