public void Activate(IBonus bonus) { _bonus = bonus; GameController.BonusTypes bonusType = bonus.GetBonusType(); _currentBonusImage.sprite = _bonusSprites[(int)bonusType]; _textField.text = _bonus.GetTTL().ToString(); _group.alpha = 1; }
public bool IsBonusActiveByType(GameController.BonusTypes bonusType) { foreach (var activeBonus in _activeBonuses) { if (activeBonus.GetBonusType().Equals(bonusType) && activeBonus.IsActive()) { return(true); } } return(false); }
private Sprite GetSpriteByBonus(GameController.BonusTypes bonusType) { switch (bonusType) { case GameController.BonusTypes.Wheel: return(_bonusSprites[0]); case GameController.BonusTypes.Ticket: return(_bonusSprites[1]); case GameController.BonusTypes.Boot: return(_bonusSprites[2]); case GameController.BonusTypes.Magnet: return(_bonusSprites[3]); case GameController.BonusTypes.Smile: return(_bonusSprites[4]); case GameController.BonusTypes.AntiHare: return(_bonusSprites[5]); case GameController.BonusTypes.SandGlass: return(_bonusSprites[6]); case GameController.BonusTypes.Vortex: return(_bonusSprites[7]); case GameController.BonusTypes.Snow: return(_bonusSprites[8]); case GameController.BonusTypes.Wrench: return(null); case GameController.BonusTypes.Cogwheel: return(null); case GameController.BonusTypes.Heal: return(_bonusSprites[9]); case GameController.BonusTypes.Clew: return(_bonusSprites[10]); default: throw new ArgumentOutOfRangeException("bonusType"); } }
public void DropBonus() { if (!TrainingHandler.IsTrainingFinished()) { if ( !MonobehaviorHandler.GetMonobeharior() .GetObject <TrainingHandler>("TrainingHandler") .IsBonusDropEnabled()) { return; } } if (MonobehaviorHandler.GetMonobeharior() .GetObject <BonusTimer>("bonusTimer") .IsAnyBonusActive()) { return; } if (!Randomizer.GetPercentageBasedBoolean((int)_passenger.BonusProbability)) { return; } GameController.BonusTypes bonusType = Randomizer.CalculateValue <GameController.BonusTypes>(_passenger.BonusProbabilities); IBonus drop = null; switch (bonusType) { case GameController.BonusTypes.Wheel: drop = new WheelBonus(); break; case GameController.BonusTypes.Ticket: drop = new TicketBonus(); break; case GameController.BonusTypes.Boot: drop = new BootBonus(); break; case GameController.BonusTypes.Magnet: drop = new MagnetBonus(); break; case GameController.BonusTypes.Smile: drop = new SmileBonus(); break; case GameController.BonusTypes.AntiHare: drop = new AntiHareBonus(); break; case GameController.BonusTypes.SandGlass: drop = new SandGlassBonus(); break; case GameController.BonusTypes.Vortex: drop = new VortexBonus(); break; case GameController.BonusTypes.Snow: drop = new SnowBonus(); break; case GameController.BonusTypes.Wrench: drop = new WrenchBonus(); break; case GameController.BonusTypes.Cogwheel: break; case GameController.BonusTypes.Heal: drop = new HealBonus(); break; default: return; } if (!TrainingHandler.IsTrainingFinished()) { TrainingHandler handler = MonobehaviorHandler.GetMonobeharior() .GetObject <TrainingHandler>("TrainingHandler"); if (handler.IsDropTypeLocked()) { drop = new AntiHareBonus(); } } if (drop != null) { MonobehaviorHandler.GetMonobeharior() .GetObject <BonusTimer>("bonusTimer").DropBonus(drop, _passenger.transform.position); } }
private string GetBonusDescription(GameController.BonusTypes bonusType) { return(StringResources.GetLocalizedString(bonusType.ToString())); }
public void SetMegaBonus(GameController.BonusTypes bonusType) { IBonus megaBonus = null; switch (bonusType) { case GameController.BonusTypes.Wheel: megaBonus = new WheelMegaBonus(); break; case GameController.BonusTypes.Ticket: megaBonus = new TicketMegaBonus(); break; case GameController.BonusTypes.Boot: megaBonus = new BootMegaBonus(); break; case GameController.BonusTypes.Magnet: megaBonus = new MagnetMegaBonus(); break; case GameController.BonusTypes.Smile: megaBonus = new SmileMegaBonus(); break; case GameController.BonusTypes.AntiHare: megaBonus = new AntiHareMegaBonus(); break; case GameController.BonusTypes.SandGlass: megaBonus = new SandGlassMegaBonus(); break; case GameController.BonusTypes.Vortex: megaBonus = new VortexBonus(); break; case GameController.BonusTypes.Snow: megaBonus = new SnowBonus(); break; case GameController.BonusTypes.Wrench: break; case GameController.BonusTypes.Cogwheel: break; case GameController.BonusTypes.Heal: megaBonus = new HealMegaBonus(); break; case GameController.BonusTypes.Clew: megaBonus = new ClewMegaBonus(); break; default: throw new ArgumentOutOfRangeException(); } _megaBonusButtons[0].SetMegaBonus(megaBonus); }