void Start() { style.fontSize = 20; style.padding = new RectOffset(25, 0,5, 0); controlScript = gameObject.GetComponent<GameControllScript>(); playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControll>(); GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(Screen.width / standardResolutionX, Screen.height /standardResolutionY, 1)); float relativeScreenSize = Screen.width/standardResolutionX; Rect newInset = new Rect(885*relativeScreenSize,129*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); rapidButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,95*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); sniperButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,62*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); heavyButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,16*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); sellButtonTexture.pixelInset =newInset; }
void Start() { gridScript = GetComponent<GameControllScript>(); }