void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Boundry") || other.CompareTag("Enemy"))
        {
            return;
        }
        if (explosion != null)
        {
            Instantiate(explosion, transform.position, transform.rotation);
        }
        if (other.CompareTag("Player"))
        {
            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
            gameControler.GameOver();
        }

        Destroy(other.gameObject);
        Destroy(gameObject);

        if (other.CompareTag("Weapon"))
        {
            gameControler.AddScore(scoreValue);
        }
    }