void DrawHoverInfo() { UnitTB selectedUnit = UnitControl.selectedUnit; #if hoverHP if (tileHovered.unit != null) { //draw hp and AP for unit UnitTB hUnit = tileHovered.unit; Camera camA = CameraControl.GetActiveCamera(); Vector3 screenPosA = camA.WorldToScreenPoint(hUnit.thisT.position); screenPosA.y = Screen.height - screenPosA.y; int startPosX = (int)(screenPosA.x - 40 / 2 + 7); int startPosY = (int)screenPosA.y + 5; styleA.fontSize = 20; styleA.normal.textColor = UI.colorH; styleA.alignment = TextAnchor.UpperCenter; GUI.Box(new Rect(startPosX - x_offset - 25, startPosY + y_offset, 140, 140), ""); GUI.Label(new Rect(startPosX - x_offset - 25, startPosY + y_offset, 140, 140), "\n HP:" + hUnit.HP + "/" + hUnit.GetFullHP() + "\n AP:" + hUnit.AP + "/" + hUnit.GetFullAP() + "\n Moves:" + hUnit.moveRemain + "\n Attacks:" + hUnit.attackRemain, styleA); } #endif if (tileHovered.attackableToSelected) { UnitTB unit = tileHovered.unit; int dmgMin = 0, dmgMax = 0; string hit = "", crit = ""; int dist = GridManager.Distance(tileHovered, selectedUnit.occupiedTile); int armorType = unit.armorType; int damageType = selectedUnit.damageType; float dmgModifier = DamageTable.GetModifier(armorType, damageType); if (dist == 1 && selectedUnit.attackMode != _AttackMode.Range) { dmgMin = (int)((float)selectedUnit.GetMeleeDamageMin() * dmgModifier); dmgMax = (int)((float)selectedUnit.GetMeleeDamageMax() * dmgModifier); hit = (selectedUnit.GetTotalHitChanceMelee(unit) * 100).ToString("f0") + "%"; crit = (selectedUnit.GetTotalCritChanceMelee(unit) * 100).ToString("f0") + "%"; } else { dmgMin = (int)((float)selectedUnit.GetRangeDamageMin() * dmgModifier); dmgMax = (int)((float)selectedUnit.GetRangeDamageMax() * dmgModifier); hit = (selectedUnit.GetTotalHitChanceRange(unit) * 100).ToString("f0") + "%"; crit = (selectedUnit.GetTotalCritChanceRange(unit) * 100).ToString("f0") + "%"; } string text = ""; text += hit + "chance to hit\n"; text += "Damage: " + dmgMin + "-" + dmgMax + "\n\n"; if (crit != "0%") { text += "Critical Chance: " + crit; } bool counter = false; if (GameControlTB.IsCounterAttackEnabled()) { if (dist >= unit.GetAttackRangeMin() && dist <= unit.GetAttackRangeMax() && unit.counterAttackRemain > 0) { counter = true; } } int cost = 0; if (GameControlTB.AttackAPCostRule() == _AttackAPCostRule.PerAttack) { cost = selectedUnit.APCostAttack; } GUIStyle style = new GUIStyle(); style.fontStyle = FontStyle.Bold; #if mousePos int width = 500; int w_offset = 50; int height = 160; int h_offset = 20; //get pos X and Y once every second to prevent flicker getMousePos(); /*for(int i=0; i<3; i++) GUI.Box(new Rect(posX-(width+w_offset)/2, posY-230, width+w_offset, height), ""); * * style.fontSize=20; style.normal.textColor=UI.colorH; style.alignment=TextAnchor.UpperCenter; * GUI.Label(new Rect(posX-width/2, posY-240, width, height), ability.name, style); * * style.fontSize=16; style.normal.textColor=UI.colorH; style.alignment=TextAnchor.UpperRight; * GUI.Label(new Rect(posX-width/2-5, posY-240, width, height), ability.cost+"AP", style); * * style.fontSize=16; style.normal.textColor=UI.colorN; style.alignment=TextAnchor.UpperCenter; style.wordWrap=true; * GUI.Label(new Rect(posX-width/2, posY-190, width, height), ability.desp, style); * * GUI.color=Color.white;*/ //for(int i=0; i<3; i++) GUI.Box(new Rect(posX-(width +w_offset)/2, posY, width+w_offset, height), ""); GUI.Box(new Rect(posX - (width / 2) / 2, Screen.height - posY + 40, width / 2, height - 20), ""); // to remove flicker comment out this line style.fontSize = 20; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter; GUI.Label(new Rect(posX - (width) / 2, Screen.height - posY + 40 + h_offset, width, height), "Attack", style); if (cost > 0) { style.fontSize = 16; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(posX - width / 2 - 5, Screen.height - posY + 50 + h_offset, width, height), cost + "AP", style); } //reposition to be at location of mouse style.fontSize = 16; style.normal.textColor = UI.colorN; style.alignment = TextAnchor.UpperCenter; style.wordWrap = true; GUI.Label(new Rect(posX - width / 2, Screen.height - posY + 60 + h_offset, width, height), text, style); if (counter) { style.fontSize = 14; style.normal.textColor = UI.colorH; style.wordWrap = false; GUI.Label(new Rect(posX - width / 2, Screen.height - posY + 40 + h_offset, width, height), "Target will counter attack", style); } #else int width = 500; int height = 160; for (int i = 0; i < 3; i++) { GUI.Box(new Rect(Screen.width / 2 - width / 2, Screen.height - 230, width, height), ""); } style.fontSize = 20; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 240, width, height), "Attack", style); if (cost > 0) { style.fontSize = 16; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(Screen.width / 2 - width / 2 - 5, Screen.height - 220, width, height), cost + "AP", style); } //reposition to be at location of mouse style.fontSize = 16; style.normal.textColor = UI.colorN; style.alignment = TextAnchor.UpperCenter; style.wordWrap = true; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 190, width, height), text, style); if (counter) { style.fontSize = 14; style.normal.textColor = UI.colorH; style.wordWrap = false; GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 120, width, height), "Target will counter attack", style); } #endif GUI.color = Color.white; } else { if (tileHovered.walkableToSelected && selectedUnit != null) { //Vector3 screenPos = cam.WorldToScreenPoint(tileHovered.pos); //hoverObject.transform.localPosition=screenPos+new Vector3(-40, 40, 0); List <Vector3> list = AStar.SearchWalkablePos(tileHovered, selectedUnit.occupiedTile); int dist = list.Count; string text = "Move: " + (dist * selectedUnit.APCostMove) + "AP"; //string text="Move: "+Random.Range(0, 9999)+"AP"; GUIContent cont = new GUIContent(text); GUI.color = Color.white; GUIStyle style = new GUIStyle(); style.fontStyle = FontStyle.Bold; style.fontSize = 16; style.normal.textColor = UI.colorN; style.alignment = TextAnchor.LowerRight; Camera cam = CameraControl.GetActiveCamera(); Vector3 screenPos = cam.WorldToScreenPoint(tileHovered.pos); screenPos.y = Screen.height - screenPos.y; float widthMin = 0; float widthMax = 0; style.CalcMinMaxWidth(cont, out widthMin, out widthMax); #if ibox #else GUI.Box(new Rect(screenPos.x - widthMax - 50, screenPos.y - 50, widthMax + 25, 22), ""); GUI.Label(new Rect(screenPos.x - widthMax - 50, screenPos.y - 50, widthMax + 25 - 4, 20), text, style); #endif } } }