void StartChallenge() { //MenuButtonVisibility = Visibility.Collapsed; Difficulty = 1; RaisePropertyChanged("Difficulty"); postGameProcess = new GameControl.GameOverHandler(this.GameOverChallengeMode); this.ChaModeVisibility = Visibility.Visible; NextGame(); }
void StartTestLevels() { //MenuButtonVisibility = Visibility.Collapsed; Difficulty = 0; postGameProcess = new GameControl.GameOverHandler(this.GameOverTestLevelMode); this.TstModeVisibility = Visibility.Visible; LevelTestResult = Enumerable.Repeat("To be determined", 4).ToArray(); RaisePropertyChanged("LevelTestResult"); NextGame(); }