void OnGameConnectedChatJoin(GameConnectedChatJoin_t pCallback) { Debug.Log("[" + GameConnectedChatJoin_t.k_iCallback + " - GameConnectedChatJoin] - " + pCallback.m_steamIDClanChat + " -- " + pCallback.m_steamIDUser); }
void OnGameConnectedChatJoin(GameConnectedChatJoin_t pCallback) { Console.WriteLine("[" + GameConnectedChatJoin_t.k_iCallback + " - GameConnectedChatJoin] - " + pCallback.m_steamIDClanChat + " -- " + pCallback.m_steamIDUser); }