void Start() { Input.multiTouchEnabled = false; // 1. Load GameConfigs // 2. Set PlayerStatus if (IsGameInitialize == false) { GameConfigs.LoadConfigs(); PlayerManager.Instance().InitializePlayer(); PlayerManager.Instance().PlayMode = GameConfigs.GetLastPlayMode(); IsGameInitialize = true; } InitializeFireBase(); InitializeGoogleAds(); EffectManager.GetInstance(); //Time_LatestStartGame = DateTime.UtcNow; //Screen.SetResolution(720, 1280, true, 60); }