public void RefreshState() { GameConfigSystem gameData = Manager.Config.GameData; if (gameData == null || !Object.op_Inequality((Object)this.childObject, (Object)null)) { return; } this.childObject.SetActive(gameData.StoryHelp); }
private void OnUpdate() { GameConfigSystem gameData = Manager.Config.GameData; if (gameData == null) { return; } this.SetActive(this.childObject, gameData.StoryHelp); }
private void UISetting() { GameConfigSystem gameData = Manager.Config.GameData; this._displayGuide = gameData == null || gameData.ActionGuide; if (!Singleton <Resources> .IsInstance()) { return; } Dictionary <int, Sprite> inputIconTable = Singleton <Resources> .Instance.itemIconTables.InputIconTable; Sprite icon; inputIconTable.TryGetValue(0, out icon); this.ElementSetting(this._guidElements.GetElement <PhotoShotUI.GuidObject>(0), icon, "移動"); inputIconTable.TryGetValue(2, out icon); this.ElementSetting(this._guidElements.GetElement <PhotoShotUI.GuidObject>(1), icon, "ズーム"); inputIconTable.TryGetValue(6, out icon); this.ElementSetting(this._guidElements.GetElement <PhotoShotUI.GuidObject>(2), icon, "撮影"); inputIconTable.TryGetValue(1, out icon); this.ElementSetting(this._guidElements.GetElement <PhotoShotUI.GuidObject>(3), icon, "終了"); }