Exemple #1
0
        public static Game CreateGame(UserInfo player1, UserInfo player2, GameConfigInfo gameConfigInfo)
        {
            var gameConfig = GameConfigBuilder.Create()
                             .SetPlayer1(player1.AccountName, player1.DeckData)
                             .SetPlayer2(player2.AccountName, player2.DeckData)
                             .SkipMulligan(gameConfigInfo.SkipMulligan)
                             .Shuffle(gameConfigInfo.Shuffle)
                             .FillDecks(gameConfigInfo.FillDecks)
                             .Logging(gameConfigInfo.Logging)
                             .History(gameConfigInfo.History)
                             .RandomSeed(gameConfigInfo.RandomSeed)
                             .Build();

            return(new Game(gameConfig));
        }
Exemple #2
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        public static void Run(TestOutput testOutput)
        {
            GameConfig gameConfig = GameConfigBuilder.Create(
                StartingCardSplit.Split43,
                Cards.Bishop,
                Cards.FarmingVillage,
                Cards.GrandMarket,
                Cards.Hamlet,
                Cards.Hoard,
                Cards.Monument,
                Cards.Mountebank,
                Cards.PhilosophersStone,
                Cards.ScryingPool,
                Cards.Vineyard
                );

            testOutput.ComparePlayers(Strategies.MountebankMonumentHamletVineyard.Player(), Strategies.BigMoney.Player(), gameConfig);
            testOutput.ComparePlayers(Strategies.MountebankHoard.Player(), Strategies.BigMoney.Player(), gameConfig);
            testOutput.ComparePlayers(Strategies.MountebankMonumentHamletVineyard.Player(), Strategies.MountebankHoard.Player(), gameConfig);
        }
Exemple #3
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        public static void Run()
        {
            GameConfig gameConfig = GameConfigBuilder.Create(
                StartingCardSplit.Split43,
                Cards.Bishop,
                Cards.FarmingVillage,
                Cards.GrandMarket,
                Cards.Hamlet,
                Cards.Hoard,
                Cards.Monument,
                Cards.Mountebank,
                Cards.PhilosophersStone,
                Cards.ScryingPool,
                Cards.Vineyard
                );

            Program.ComparePlayers("MountebankMonumentHamletVineyard", "BigMoney", gameConfig);
            Program.ComparePlayers("MountebankHoard", "BigMoney", gameConfig);
            Program.ComparePlayers("MountebankMonumentHamletVineyard", "MountebankHoard", gameConfig);
        }
Exemple #4
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        // forum post:  http://forum.dominionstrategy.com/index.php?topic=9602.0

        /*  any attempt to get more than one remake, or more than 2 sooth sayers results in a loss ....  (but in real game, the plan was 3 remakes and 3 soothsayers ...)
         *
         *
         * */

        public static void Run()
        {
            GameConfig gameConfig = GameConfigBuilder.Create(
                StartingCardSplit.Split43,
                Cards.Butcher,
                Cards.GreatHall,
                Cards.HornOfPlenty,
                Cards.HorseTraders,
                Cards.Minion,
                Cards.Pawn,
                Cards.Remake,
                Cards.Soothsayer,
                Cards.StoneMason,
                Cards.Swindler
                );

            //Program.ComparePlayers(Strategies.HorseTraderSoothsayerMinionGreatHall.Player(1), Strategies.HorseTraderSoothsayerMinionGreatHall.Player(2, false), gameConfig);
            Program.ComparePlayers("HorseTraderSoothsayerMinionGreatHall", "BigMoney", gameConfig);
            Program.ComparePlayers("RemakeSoothsayer", "BigMoney", gameConfig);
            Program.ComparePlayers("RemakeSoothsayer", "HorseTraderSoothsayerMinionGreatHall", gameConfig);
        }