public static void Main(string[] args) { FreelancerGame flgame = null; AppHandler.Run(() => { Func <string> filePath = null; if (args.Length > 0) { filePath = () => args[0]; } var cfg = GameConfig.Create(true, filePath); flgame = new FreelancerGame(cfg); flgame.Run(); }, () => flgame.Crashed()); }
public static void Main(string[] args) { Application.Initialize(); Config = GameConfig.Create(); var win = new LaunchWindow(); win.Show(); Application.Run(); if (Start) { Config.Save(); //Setup State Config.IntroMovies = false; Config.CustomState = (g) => new MainState(g); Config.VSync = true; //Run Config.Launch(); } }
public static void Main(string[] args) { if (Platform.RunningOS == OS.Windows) { string bindir = Path.GetDirectoryName(typeof(MainClass).Assembly.Location); var fullpath = Path.Combine(bindir, IntPtr.Size == 8 ? "x64" : "x86"); SetDllDirectory(fullpath); } if (!Platform.CheckDependencies()) { return; } FreelancerGame flgame = null; #if !DEBUG var domain = AppDomain.CurrentDomain; domain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => { var ex = (Exception)(e.ExceptionObject); CrashWindow.Run("Uh-oh!", "Librelancer has crashed. See the log for more information.", ex.Message + "\n" + ex.StackTrace); }; try { #endif Func <string> filePath = null; if (args.Length > 0) { filePath = () => args[0]; } var cfg = GameConfig.Create(true, filePath); flgame = new FreelancerGame(cfg); flgame.Run(); #if !DEBUG } catch (Exception ex) { try { flgame.Crashed(); } catch { } CrashWindow.Run("Uh-oh!", "Librelancer has crashed. See the log for more information.", ex.Message + "\n" + ex.StackTrace); } #endif }