public FreeRuleConfig() { this.triggers = new TriggerList(); this.commons = new CommonActions(); this.components = new GameComponents(); this.gameComponentMap = new GameComponentMap(); }
public BaseEventArgs() { this.map = new MyDictionary <string, IParable>(); this.directMap = new MyDictionary <string, IParable>(); this.units = new GameUnitSet(); this.temp = new MyDictionary <string, Stack <IParable> >(); this._functions = new CommonActions(); this._triggers = new GameTriggers(); this._componentMap = new GameComponentMap(); this._components = new GameComponents(); this._bufs = new FreeBufManager(); this._freeContext = new FreeContext(_gameContext); }