public void Load() { if (datas != null) { datas.Clear(); } datas = ConfigManager.Load <EquipQuality>(); dic.Clear(); for (int i = 0; i < datas.Count; i++) { EquipQuality obj = datas[i]; colordic.Add(obj.id, GameCommon.HexToColor(obj.color)); dic.Add(obj.id, obj); allOdds += obj.odds; } }