Exemple #1
0
 public PlayerStateMove_Enter(PlayerFSM fsm, PlayerModel model, GameCommands.EnemyTurn enemyTurnCommand,
                              float moveTime, IStateEnter decorated)
 {
     _fsm              = fsm;
     _model            = model;
     _enemyTurnCommand = enemyTurnCommand;
     _moveTime         = moveTime;
     _decorated        = decorated;
 }