public override void BeforeUpdate() { GameCommand.Reset(); GameCommand.BuyDrone((int)(GameData.Instance.myPlatinium / 20f), 1); //GameData game = GameData.Instance; //if (game.frame == 3) //{ // Queue<int> queue = AllWaysGoToRome.GetPath(game.myFlagLocalisation, game.enemyFlagLocalisation); // if (queue.Count > 3) // for (int i = 1; i < 4; i++) // { // Zone z = Zone.Get(queue.Dequeue()); // z.data.isBlockadePoint = true; // } //} //foreach (Zone z in Zone.GetZones()) // Debug.DebugLog(z.data.ToString()); //foreach (Zone z in Zone.GetZones()) // if (z.data.isBlockadePoint) // Debug.DebugLog("Z " + z.id + ":" + z.data.ToString()); // } }
public override void BeforeUpdate() { GameCommand.Reset(); GameCommand.BuyDrone((int)(GameData.Instance.myPlatinium / 20f), 1); //foreach(Zone z in Zone.GetZones()) //if(z.data.visible) // Debug.DebugLog("Z "+z.id+":"+z.data.ToString()); }