public void CombatSessionTest() { var expected = new GameCombatSession(); expected.AddCombatant(ref this.playerThing); Assert.AreEqual(1, expected.Combatants.Count); }
/// <summary>Prevents a default instance of the <see cref="WrmCombat"/> class from being created.</summary> private WrmCombat() { CombatSession = new GameCombatSession(); }