public Pawn Init(GameColor pawnColor, Vector2 position) { this.pawnColor = pawnColor; sr.color = pawnColor.ToPawnColor(); transform.position = position; return(new Pawn(pawnColor, new Vector2Int((int)position.x, (int)position.y))); }
public void Select() { sr.color = fieldColor.ToPawnColor() + (Color.white / 3f); }
public void Select() { sr.color = pawnColor.ToPawnColor() - (Color.blue / 4f); }