void proxy_OnSendMessage(GameClient.SendMessage Packet, ref PacketFlag flag)
 {
     if (Packet.Message.Equals("debug"))
     {
         Console.WriteLine(this.proxy.DiabloWindow.KeyOwner + " said debug");
     }
 }
Exemple #2
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 void proxy_OnSendMessage(GameClient.SendMessage Packet, ref PacketFlag flag)
 {
     if (Packet.Message.Equals("debug"))
     {
     }
 }