public void AddRoom_failed2(decimal money_) { GameCity gameCity = new GameCity("收费开房", _cityManager, ticketPrice_: 50); int preCount = gameCity.Rooms.Count; bool success = true; gameCity.FailAddRoomNotEnoughMoney += delegate { success = false; }; // gameCity.DAddRoomChek += delegate { return true; }; gameCity.AddRoom(_room); Assert.False(success); }
public void AddRoom() { int preCount = _gameCity_ticket_0.Rooms.Count; _gameCity_ticket_0.AddRoom(_room); Assert.True(_gameCity_ticket_0.Rooms.Count - preCount == 1, "房间数量未增加1"); Assert.Contains(_room, _gameCity_ticket_0.Rooms); }
public void AddRoom_accountNotEnough_fail(decimal mony_) { bool _playAddRoomSuccess = true; _playerFactory.Setup(p => p.Account).Returns(mony_); _roomConfig.TicketPrice = 50; var room = new Room(_playerFactory.Object, _roomConfig); int preCount = _gameCity_ticket_5.Rooms.Count; bool success = true; _gameCity_ticket_5.FailAddRoomNotEnoughMoney += delegate { success = false; }; _gameCity_ticket_5.AddRoom(room); Assert.True(_gameCity_ticket_5.Rooms.Count == preCount); Assert.False(success); Assert.False(_playAddRoomSuccess, "没能触发玩家开房失败对象事件"); }
public void AddRoom_deductMoney(decimal money_) { var gameCityConfig = new GameCityConfig() { TicketPrice = 5 }; gameCityConfig.DAddRoomChek += delegate { return(true); }; GameCity gameCity = new GameCity(_cityManager, gameCityConfig); _playerFactory.Setup(p => p.Account).Returns(money_); _playerFactory.Setup(p => p.DecutMoney(5, "")); var room = new Room(_playerFactory.Object, _roomConfig); gameCity.AddRoom(room); _playerFactory.Verify(p => p.DecutMoney(gameCity.TicketPrice, "")); }
public void AddRoom_success(decimal money_, decimal ticket_) { _playerFactory.Setup(p => p.Account).Returns(money_); _playerFactory.Setup(p => p.DecutMoney(ticket_, "")).Returns(true); var player = _playerFactory.Object; var gameCityConfig = new GameCityConfig() { TicketPrice = ticket_ }; GameCity gameCity = new GameCity(_cityManager, gameCityConfig); var room = new Room(player, new RoomConfig(_inningGame)); bool result = false; gameCity.AfterAddRoomHandler += delegate { result = true; }; gameCity.AddRoom(room); Assert.True(result); }