Exemple #1
0
 public GetGameCheat(GameCheat gameCheat)
 {
     CheatCallSuccessful = gameCheat.CheatCallSuccessful;
     CheatCaller         = new GetGameUser(gameCheat.CheatCaller);
     LastClaimUser       = new GetGameUser(gameCheat.LastClaimUser);
     PreCheatClaims      = gameCheat.PreCheatClaims.ApiGetGameClaims();
 }
Exemple #2
0
        public void OnGameCheat(long gameLobbyID, GameCheat gameCheat)
        {
            var gameLobby = gameLobbyService.GetGameLobby(gameLobbyID);

            if (gameLobby == null)
            {
                return;
            }
            gameLobby.UseLobbyLock(() =>
            {
                gameLobby.GameLogicController.StartTurn(OnTurnTimeout);
                if (gameCheat == null)
                {
                    foreach (var gameUser in gameLobby.GetUsers())
                    {
                        var gameState  = gameLobby.GameLogicController.GetGameState(gameUser);
                        var connection = userConnectionsService.GameConnectionService.GetConnection(gameUser);

                        var apiObject = new GameCallCheat
                        {
                            GameState = new GetGameState(gameState),
                            GameCheat = null
                        };
                        gameHubContext.Clients.Client(connection).GameCallCheat(apiObject);
                    }
                }
                else
                {
                    foreach (var gameUser in gameLobby.GetUsers())
                    {
                        var gameState  = gameLobby.GameLogicController.GetGameState(gameUser);
                        var connection = userConnectionsService.GameConnectionService.GetConnection(gameUser);

                        var apiObject = new GameCallCheat
                        {
                            GameState = new GetGameState(gameState),
                            GameCheat = new GetGameCheat(gameCheat)
                        };
                        gameHubContext.Clients.Client(connection).GameCallCheat(apiObject);
                    }
                }
            });
        }