/** 激活收费过程 */
    public void OpenPlayerPayMoney(int payid, GameCenterEviroment.RechargePayCallback backFuntion)
    {
        LastPayId             = payid;
        currentPayBackFuntion = backFuntion;
#if !UNITY_EDITOR && !PLATFORM_COMMON && UNITY_ANDROID
        using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            using (AndroidJavaObject jo = jc.GetStatic <AndroidJavaObject>("currentActivity"))
            {
                //标记为合理挂起,这样,网络不会被断开
                NetInputDefine.Rational_Hang_Up = true;

                jo.Call("OpenPlayerPayMoney", payid);
            }
        }
#else
        PlayerPayMoneyCallBack("");
#endif //UNITY_ANDROID
    }
    /** 收费返回 */
    public void PlayerPayMoneyCallBack(string s)
    {
        int  payid;
        bool isPaySucceed = false;

#if !UNITY_EDITOR && !PLATFORM_COMMON && UNITY_ANDROID
        using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            using (AndroidJavaObject jo = jc.GetStatic <AndroidJavaObject>("currentActivity"))
            {
                payid        = jo.GetStatic <int>("LastPayId");
                isPaySucceed = jo.GetStatic <bool>("IsPaySucceed");

                //关闭合理挂起
                NetInputDefine.Rational_Hang_Up = false;
            }
        }
#else
        payid        = LastPayId;
        isPaySucceed = CheckPlayerPayMoneyIsSucceedDevelop(payid);
#endif //UNITY_ANDROID
//忽略默认付费提升
#if __AbsentUpDefBuyItemId
#else
        if (isPaySucceed == true && payid > ((IGamerProfile)(IGameCenterEviroment.currentGamerProfile)).playerdata.defBuyItemId)
        {
            ((IGamerProfile)(IGameCenterEviroment.currentGamerProfile)).playerdata.defBuyItemId = payid;
            ((IGamerProfile)(IGameCenterEviroment.currentGamerProfile)).SaveGamerProfileToServer();
        }
#endif // __AbsentUpDefBuyItemId
        if (currentPayBackFuntion != null)
        {
            currentPayBackFuntion(payid, isPaySucceed);
            currentPayBackFuntion = null;
        }
    }