private void AuthenticationWithGameCenter() { if (GameCenterAuthProvider.IsPlayerAuthenticated()) { GameCenterAuthProvider.GetCredentialAsync() .ContinueWithOnMainThread(task => { if (task.IsCanceled) { Debug.LogError("GetCredentialAsync was canceled "); loginCallback(EnumLoginState.Error, null); return; } if (task.IsFaulted) { Debug.LogError("GetCredentialAsync was faulted "); loginCallback(EnumLoginState.Error, null); } var credential = task.Result; SignInWithCredentialAsync(credential); }); } else { loginCallback(EnumLoginState.Error, null); } }
public async Task <IAuthCredential> GetCredentialAsync() { try { var credential = await GameCenterAuthProvider.GetCredentialAsync().ConfigureAwait(false); return(new AuthCredentialWrapper(credential)); } catch (NSErrorException e) { throw ExceptionMapper.Map(e); } }
void iOSSignIn() { HideButtons(); Social.localUser.Authenticate(success => { if (success) { GameSettings.MyDebug("success"); GameCenterAuthProvider.GetCredentialAsync().ContinueWith(OnAuthenticationFinishediOS); } else { ShowButtons(); GameSettings.MyDebug("Failed to authenticate"); PlayerPrefs.SetInt("signedIn", 0); } }); }