Exemple #1
0
    Sprite GetSpriteForPower(GameButton.SuperPower power)
    {
        switch (power)
        {
        case GameButton.SuperPower.AllColor:
            return(RainbowSprite);

        case GameButton.SuperPower.AllExplode:
            return(CarrotSprite);

        case GameButton.SuperPower.IgnoreColor:
            return(ShadesSprite);

        case GameButton.SuperPower.None:
            return(null);

        case GameButton.SuperPower.ScoreMultiplier:
            return(ScoreSprite);

        case GameButton.SuperPower.Shuffle:
            return(ShuffleSprite);

        case GameButton.SuperPower.StopTimer:
            return(ClockSprite);

        default:
            return(null);
        }
    }
Exemple #2
0
    public void GrantPower(GameButton.SuperPower power)
    {
        var buttons = GameObject.FindObjectsOfType <GameButton>();

        foreach (var button in buttons)
        {
            if (button.Power == power)
            {
                button.ButtonEnabled = true;
            }
        }
    }