Exemple #1
0
    public IEnumerator TestBasicSaveLoad()
    {
        TestUtil.TestScene scene = new TestUtil.TestScene("main");
        yield return(scene.LoadAndWait());

        GameBundleLibrary lib = MonoBehaviour.FindObjectOfType <GameBundleLibrary>();

        Assert.NotNull(lib);

        foreach (GameBundleLibrary.Entry entry in lib.Enumerate())
        {
        }
    }