public override void Read(CGameCtnCollection n, GameBoxReader r)
 {
     _ = r.ReadInt32();
     _ = r.ReadIdent();
     _ = r.ReadInt32();
     _ = r.ReadInt32();
 }
 public override void Read(CGameCtnCollection n, GameBoxReader r, GameBoxWriter unknownW)
 {
     _ = r.ReadInt32();
     _ = r.ReadIdent();
     _ = r.ReadInt32();
     _ = r.ReadInt32();
 }
 public override void Read(CGameCtnCollection n, GameBoxReader r, GameBoxWriter unknownW)
 {
     _         = r.ReadId();
     _         = r.ReadInt32();
     _         = r.ReadArray(x => r.ReadInt32());
     _         = r.ReadInt32();
     _         = r.ReadArray <float>(3);
     n.Vehicle = r.ReadIdent();
 }
 public override void Read(CGameCtnCollection n, GameBoxReader r)
 {
     _         = r.ReadId();
     _         = r.ReadInt32();
     _         = r.ReadArray(r1 => r1.ReadInt32());
     _         = r.ReadInt32();
     _         = r.ReadArray <float>(3);
     n.Vehicle = r.ReadIdent();
 }
Exemple #5
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            public override void Read(CGameCtnMacroBlockInfo n, GameBoxReader r, GameBoxWriter unknownW)
            {
                var unknown = r.ReadArray(i =>
                {
                    return(new object[]
                    {
                        r.ReadInt32(),
                        r.ReadArray(j => r.ReadIdent()),

                        r.ReadInt32(),
                        r.ReadInt32(),
                        r.ReadInt32()
                    });
                });
            }
 public override void Read(CGameCtnCollection n, GameBoxReader r, GameBoxWriter unknownW)
 {
     Version        = r.ReadByte();
     n.CollectionID = r.ReadByte();
     _ = r.ReadBytes(6);
     n.CollectionPackMask = r.ReadByte();
     n.DisplayName        = r.ReadString();
     _ = r.ReadInt32();
     n.CollectionIcon = r.ReadString();
     _ = r.ReadArray <int>(2);
     n.BlockInfoFlat = r.ReadId(this);
     n.Vehicle       = r.ReadIdent(this);
     _ = r.ReadInt32();
     _ = r.ReadArray <float>(4);
     n.LoadingScreen = r.ReadString();
     _ = r.ReadArray <int>(7);
     _ = r.ReadString();
     _ = r.ReadInt32();
 }
Exemple #7
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        public override void Read(CGameCtnReplayRecord n, GameBoxReader r)
        {
            Version = r.ReadInt32();

            if (Version >= 2)
            {
                n.mapInfo        = r.ReadIdent();
                n.time           = r.ReadInt32_msn();
                n.playerNickname = r.ReadString();

                if (Version >= 6)
                {
                    n.playerLogin = r.ReadString();

                    if (Version >= 8)
                    {
                        U01       = r.ReadByte();
                        n.titleID = r.ReadId();
                    }
                }
            }
        }
Exemple #8
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            public override void Read(CGameCtnReplayRecord n, GameBoxReader r, GameBoxWriter unknownW)
            {
                Version = r.ReadInt32();

                if (Version >= 2)
                {
                    n.MapInfo  = r.ReadIdent();
                    n.Time     = r.ReadTimeSpan();
                    n.Nickname = r.ReadString();

                    if (Version >= 6)
                    {
                        n.DriverLogin = r.ReadString();

                        if (Version >= 8)
                        {
                            U01       = r.ReadByte();
                            n.TitleID = r.ReadId();
                        }
                    }
                }
            }
Exemple #9
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            public override void Read(CGameCtnMacroBlockInfo n, GameBoxReader r, GameBoxWriter unknownW)
            {
                n.Blocks = r.ReadArray(i =>
                {
                    Int3?coord        = null;
                    Direction?dir     = null;
                    Vec3?position     = null;
                    Vec3?pitchYawRoll = null;

                    var ver   = r.ReadInt32();
                    var ident = r.ReadIdent();
                    int flags = 0;

                    if (ver >= 2)
                    {
                        if (ver < 5)
                        {
                        }

                        flags = r.ReadInt32();

                        if (ver >= 4)
                        {
                            if ((flags & (1 << 26)) != 0) // free block
                            {
                                position     = r.ReadVec3();
                                pitchYawRoll = r.ReadVec3();
                            }
                            else
                            {
                                coord = (Int3)r.ReadByte3();
                                dir   = (Direction)r.ReadByte();
                            }
                        }
                    }

                    if (ver >= 3)
                    {
                        if (r.ReadNodeRef() != null)
                        {
                            throw new NotImplementedException();
                        }
                    }

                    if (ver >= 4)
                    {
                        if (r.ReadNodeRef() != null)
                        {
                            throw new NotImplementedException();
                        }
                    }

                    var correctFlags = flags & 15;

                    if ((flags & 0x20000) != 0) // Fixes inner pillars of some blocks
                    {
                        correctFlags |= 0x400000;
                    }

                    if ((flags & 0x10000) != 0) // Fixes ghost blocks
                    {
                        correctFlags |= 0x10000000;
                    }

                    var block = new CGameCtnBlock()
                    {
                        BlockInfo = ident,
                        Coord     = coord.GetValueOrDefault(),
                        Direction = dir.GetValueOrDefault(),
                        Flags     = correctFlags
                    };

                    if ((flags & (1 << 26)) != 0)
                    {
                        block.IsFree = true;
                        block.AbsolutePositionInMap += position.GetValueOrDefault();
                        block.PitchYawRoll          += pitchYawRoll.GetValueOrDefault();
                    }

                    return(block);
                }).Where(x => x != null).ToArray();
            }
Exemple #10
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            public override void Read(CGameCtnMacroBlockInfo n, GameBoxReader r, GameBoxWriter unknownW)
            {
                Version = r.ReadInt32();

                n.AnchoredObjects = r.ReadArray(i =>
                {
                    var v = r.ReadInt32();

                    var itemModel = r.ReadIdent();

                    Vec3 pitchYawRoll  = default;
                    Vec3 pivotPosition = default;
                    float scale        = 1;

                    if (v < 3)
                    {
                        var quarterY = r.ReadByte();

                        if (v != 0)
                        {
                            var additionalDir = r.ReadByte();
                        }
                    }
                    else
                    {
                        pitchYawRoll = r.ReadVec3();
                    }

                    var blockCoord = r.ReadInt3();
                    var lookback   = r.ReadId();
                    var pos        = r.ReadVec3();

                    if (v < 5)
                    {
                        r.ReadInt32();
                    }
                    if (v < 6)
                    {
                        r.ReadInt32();
                    }
                    if (v >= 6)
                    {
                        r.ReadInt16(); // 0
                    }
                    if (v >= 7)
                    {
                        pivotPosition = r.ReadVec3();
                    }
                    if (v >= 8)
                    {
                        r.ReadNodeRef(); // probably waypoint
                    }
                    if (v >= 9)
                    {
                        scale = r.ReadSingle(); // 1
                    }
                    if (v >= 10)
                    {
                        r.ReadArray <int>(3); // 0 1 -1
                    }
                    return(new CGameCtnAnchoredObject()
                    {
                        ItemModel = itemModel,
                        PitchYawRoll = pitchYawRoll,
                        BlockUnitCoord = (Byte3)blockCoord,
                        AbsolutePositionInMap = pos,
                        PivotPosition = pivotPosition,
                        Scale = scale,
                    });
                });

                var num = r.ReadInt32();

                if (num == 1)
                {
                    r.ReadInt32();
                    r.ReadInt32();
                }
            }