Exemple #1
0
    public void setData(GameBattleUnit unit)
    {
        description.text = "";

        selection = GameDefine.INVALID_ID;

        for (int i = 0; i < GameDefine.MAX_SLOT; i++)
        {
            slots[i].clear();

            if (unit.Skill[i] == GameDefine.INVALID_ID)
            {
                continue;
            }

            GameSkill m = GameSkillData.instance.getData(unit.Skill[i]);

            slots[i].setData(m);
            slots[i].enable(unit.canUseSkill(m));

            if (i == 0)
            {
                select(0);
            }
        }
    }
Exemple #2
0
    void onMoveOver()
    {
        GameTouchCenterUI.instance.showUI();

        isMoving = false;

        GameBattleUnit a = GameBattleSelection.instance.SelectionUnit;

        GameBattleUnitActionUI.instance.show(false, a.canUseSkill());
        GameBattleUnitActionUI.instance.setPos(GameBattleCursor.instance.PosX,
                                               GameBattleCursor.instance.PosY);
        GameBattleUnitActionUI.instance.showFade();

        GameBattleCursor.instance.unShow();

        clearInput();
    }