private void EnsureSelectedSettingVisible() { if (Utils.GetMenuMovementVertical(InterfaceManager.m_Panel_OptionsMenu, true, false) == 0f) { return; } if (selectedIndex == 0) { scrollBarSlider.value = 0; return; } GameObject setting = currentTab.menuItems[selectedIndex]; float settingY = -setting.transform.localPosition.y; float scrollPanelTop = scrollPanelOffset.localPosition.y + GUIBuilder.gridCellHeight; float scrollPanelBottom = scrollPanelOffset.localPosition.y + scrollPanel.height - GUIBuilder.gridCellHeight; if (settingY < scrollPanelTop) { scrollBarSlider.value += (settingY - scrollPanelTop) / currentTab.scrollBarHeight; GameAudioManager.PlayGUIScroll(); } else if (settingY > scrollPanelBottom) { scrollBarSlider.value += (settingY - scrollPanelBottom) / currentTab.scrollBarHeight; GameAudioManager.PlayGUIScroll(); } }
public MainWindow() { InitializeComponent(); #region load settings try { gridSide = int.Parse(ConfigurationManager.AppSettings["gridSide"]); cellNumber = gridSide * gridSide; shotLimit = int.Parse(ConfigurationManager.AppSettings["shotLimit"]); shotAnimationTime = int.Parse(ConfigurationManager.AppSettings["shotAnimationTime"]); animationDuration = new TimeSpan(0, 0, shotAnimationTime).Ticks; shipNumbers = ConfigurationManager.AppSettings["shipNumbers"].Split(',').Select(s => int.Parse(s)).ToArray(); cellImages = new Image[cellNumber]; } catch (Exception) { MessageBox.Show("Invalid configuration file", "Error"); Application.Current.Shutdown(); } #endregion gameController = new GameController(shotLimit, gridSide, shipNumbers); ImageResourcesManager.Initialize(); GameAudioManager.Initialize(); InitializeCells(); InitializeButtons(); UpdateClicksUI(); }
internal static void ExecuteTakeEmbers() { GearItem emberBox = GameManager.GetInventoryComponent().GetBestGearItemWithName("GEAR_EmberBox"); if (emberBox == null) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_ToolRequiredToForceOpen").Replace("{item-name}", Localization.Get("GAMEPLAY_EmberBox")), false); return; } Panel_FeedFire panel = InterfaceManager.m_Panel_FeedFire; Fire fire = Traverse.Create(panel).Field("m_Fire").GetValue <Fire>(); if (fire && !fire.m_IsPerpetual) { fire.ReduceHeatByDegrees(1); } GameManager.GetInventoryComponent().DestroyGear(emberBox.gameObject); GearItem activeEmberBox = GameManager.GetPlayerManagerComponent().InstantiateItemInPlayerInventory("GEAR_ActiveEmberBox"); GearMessage.AddMessage(activeEmberBox, Localization.Get("GAMEPLAY_Harvested"), activeEmberBox.m_DisplayName, false); InterfaceManager.m_Panel_FeedFire.ExitFeedFireInterface(); }
void Awake() { s_pInstance = this; s_pInstance.Initialise(); DontDestroyOnLoad(this); }
public override void OnRoomEnter() { base.OnRoomEnter(); // Verify... { m_gcAudioManager = GameInstance.Object.GetAudioManager(); GAssert.Assert(null != m_gcAudioManager, "Unable to get audio manager"); m_gcRenderer = GetComponent <SpriteRenderer>(); GAssert.Assert(null != m_gcRenderer, "Unable to get sprite renderer!"); GAssert.Assert(null != m_goLaser, "Floating Laser properties not setup in editor!"); GAssert.Assert(null != m_WarmUpMat, "Floating Laser properties not setup in editor!"); GAssert.Assert(null != m_InactiveMat, "Floating Laser properties not setup in editor!"); GAssert.Assert(null != m_ActiveMat, "Floating Laser properties not setup in editor!"); } // Init LaserOff(false); m_bBehaviourCanUpdate = true; m_iState = ELaserState._IDLE_OFF; m_gcRenderer.material = m_InactiveMat; m_fNextEventTime = TimerManager.fGameTime + (m_fLaserInactiveTime - Types.s_fDUR_FloatingLaserWarmUp); // Warn Players that this level contains lasers... m_gcAudioManager.PlayAudio(EGameSFX._SFX_FLOATING_LASER_LEVEL_WARNING); }
public static bool Prefix(Breath __instance) { bool suppress = (bool)AccessTools.Method(typeof(Breath), "ShouldSuppressBreathEffect").Invoke(__instance, new object[0]); if (suppress) { return(false); } HeavyBreathingState heavyBreathingState = GameManager.GetFatigueComponent().GetHeavyBreathingState(); if (heavyBreathingState == HeavyBreathingState.Light) { GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHELOWINTENSITYNOLOOP, GameManager.GetPlayerObject()); } else if (heavyBreathingState == HeavyBreathingState.Medium) { GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHMEDIUMINTENSITYNOLOOP, GameManager.GetPlayerObject()); } else if (heavyBreathingState == HeavyBreathingState.Heavy) { GameAudioManager.PlaySound(AK.EVENTS.PLAY_VOBREATHHIGHINTENSITYNOLOOP, GameManager.GetPlayerObject()); } return(false); }
public void Start() { animation.stateChanged += OnCycleComplete; animation.TransitionTo(Reloading); GameAudioManager.PlaySound(AK.EVENTS.PLAY_FPH_HUNTINGRIFLE_RELOAD_OPENBOLT, GameManager.GetPlayerObject()); step = ReloadStep.OpenBolt; }
internal static void Refuel(GearItem gearItem) { Panel_Inventory_Examine panel = InterfaceManager.m_Panel_Inventory_Examine; float currentLiters = GetCurrentLiters(panel.m_GearItem); float capacityLiters = GetCapacityLiters(panel.m_GearItem); if (Mathf.Approximately(currentLiters, capacityLiters)) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_AlreadyFilled"), false); return; } float totalCurrent = GetTotalCurrentLiters(panel.m_GearItem); if (totalCurrent < Implementation.MIN_LITERS) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_NoKeroseneavailable"), false); return; } GameAudioManager.PlayGuiConfirm(); InterfaceManager.m_Panel_GenericProgressBar.Launch( Localization.Get("GAMEPLAY_RefuelingProgress"), REFUEL_TIME, 0, 0, REFUEL_AUDIO, null, false, true, new OnExitDelegate(OnRefuelFinished)); }
public void OnMuteSFXPressed(bool bState) { GameAudioManager gc = GameInstance.Object.GetAudioManager(); GAssert.Assert(null != gc, "Unable to get Audio Manager"); gc.MuteSFX(bState); }
public void OnSFXSlider(float fVal) { GameAudioManager gc = GameInstance.Object.GetAudioManager(); GAssert.Assert(null != gc, "Unable to get Audio Manager"); gc.SetSFXVol(fVal); }
private static void OnTransfer() { //MelonLoader.MelonLogger.Log("Transfer"); var liquidItem = WaterButtons.currentLiquidItemShowing; if (liquidItem == null) { return; } if (Water.IsEmpty(liquidItem)) // If the selected liquid container is empty. { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_Empty")); GameAudioManager.PlayGUIError(); return; } float spaceAvailable = Water.GetRemainingCapacityEmpty() + Water.GetRemainingCapacity(liquidItem.m_LiquidQuality) - liquidItem.m_LiquidCapacityLiters + liquidItem.m_LiquidLiters; if (Water.IsNone(spaceAvailable)) { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_NoCapacityAvailable")); GameAudioManager.PlayGUIError(); return; } float maximumWaterTransfer = Mathf.Min(spaceAvailable, liquidItem.m_LiquidLiters); GameAudioManager.PlayGuiConfirm(); float refillDuration = Mathf.Max(maximumWaterTransfer * 4, 1); InterfaceManager.m_Panel_GenericProgressBar.Launch(Localization.Get("GAMEPLAY_BWM_TransferingProgress"), refillDuration, 0f, 0f, "Play_SndActionRefuelLantern", null, false, true, new System.Action <bool, bool, float>(OnTransferFinished)); }
public static void PlayAudio(string audioName) { if (audioName != null) { GameAudioManager.PlaySound(audioName, InterfaceManager.GetSoundEmitter()); } }
// Start is called before the first frame update void Start() { uiManager = FindObjectOfType <GameUIManager>(); audioManager = FindObjectOfType <GameAudioManager>(); aSource = GetComponent <AudioSource>(); playerShipColliders = GetShipColliders(playerFieldData); otherShipColliders = GetShipColliders(otherPlayerFeildData); }
private void OnScroll(UISlider slider, bool playSound) { scrollPanelOffset.localPosition = new Vector2(0, slider.value * (currentTab?.scrollBarHeight ?? 0)); if (playSound) { GameAudioManager.PlayGUIScroll(); } }
private static bool Prefix(IceFishingHole __instance, GameObject go, ref float ___m_ElapsedFishingTimeMinutes) { GearItem component = go.GetComponent <GearItem>(); if (!component) { return(false); } component.gameObject.SetActive(true); component.m_CurrentHP = UnityEngine.Random.Range(0.9f * component.m_MaxHP, component.m_MaxHP); float myrol1 = FishingHoles.FishingHolesPoisson(); float myrol2 = FishingHoles.FishingHolesPoisson(); //do it twice to widen the tail of the distribution float FISHmod = (myrol1 * myrol2 + 0.25f) / 1.25f; //ensure mod is Non-zero float skillmod = GameManager.GetSkillIceFishing().GetFishWeightScale(); Debug.Log("Fish mod:" + FISHmod + "skill mod:" + skillmod + " changing " + component.name + " weight from:" + component.m_WeightKG + " to:" + component.m_WeightKG * FISHmod * skillmod); component.m_WeightKG = component.m_WeightKG * FISHmod * skillmod; float length = Mathf.Pow(component.m_WeightKG, 0.3333f); float lengthfactor = 1f; if (component.name == "GEAR_RawLakeWhiteFish") { lengthfactor = 0.8f; } if (component.name == "GEAR_RawSmallMouthBass") { lengthfactor = 0.9f; } if (component.name == "GEAR_RawRainbowTrout") { lengthfactor = 0.8f; } if (component.name == "GEAR_RawCohoSalmon") { lengthfactor = 0.74f; } component.gameObject.transform.localScale *= length * lengthfactor; component.m_FoodItem.m_CaloriesTotal *= FISHmod * skillmod; component.m_FoodItem.m_CaloriesRemaining *= FISHmod * skillmod; GameManager.GetPlayerManagerComponent().EnterInspectGearModeFromFishingHole(component, __instance); InterfaceManager.m_Panel_GenericProgressBar.Pause(); GameAudioManager.PlaySound(EVENTS.PAUSE_SEARCHCONTAINER, GameManager.GetPlayerObject()); StatsManager.IncrementValue(StatID.FishCaught, component.GetItemWeightKG()); GameManager.GetAchievementManagerComponent().CaughtFish(component); component.MarkAsHarvested(); return(false); }
private void Awake() { Instance = this; _playerCharacter = FindObjectOfType <PlayerCharacter>(); _playerCharacter.PlayerHit += OnPlayerHit; _playerCharacter.PlayerDown += OnPLayerDown; _uiConrtoller = FindObjectOfType <UiConrtoller>(); _audioManager = GetComponent <GameAudioManager>(); }
internal static void Postfix() { //If P has been pressed if (InputManager.GetKeyDown(InputManager.m_CurrentContext, UnityEngine.KeyCode.P)) { //Play the sound GameAudioManager.PlaySound(SOUND_NAME, InterfaceManager.GetSoundEmitter()); } }
internal static void FeedFire(Panel_FeedFire __instance) { Fire _fire = __instance.m_Fire; string guid = Utils.GetGuidFromGameObject(_fire.gameObject); GearItem fuel = __instance.GetSelectedFuelSource(); // cool off fire with water if (fuel.name.ToLower().Contains("recycledcan") || fuel.name.ToLower().Contains("cookingpot")) { GearItem gi_wt = GameManager.GetInventoryComponent().GetPotableWaterSupply(); if (gi_wt.m_WaterSupply.m_VolumeInLiters >= 0.25f && _fire.m_HeatSource.m_MaxTempIncrease > Settings.options.waterTempRemoveDeg) { GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter()); GameAudioManager.PlaySound(gi_wt.m_PickUpAudio, InterfaceManager.GetSoundEmitter()); gi_wt.m_WaterSupply.m_VolumeInLiters -= 0.25f; _fire.ReduceHeatByDegrees(Settings.options.waterTempRemoveDeg); } else if (gi_wt.m_WaterSupply.m_VolumeInLiters < 0.25f) { HUDMessage.AddMessage("Need water in inventory.", false); GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter()); GameAudioManager.PlayGUIError(); } else { HUDMessage.AddMessage("Temperature is too low.", false); GameAudioManager.StopAllSoundsFromGameObject(InterfaceManager.GetSoundEmitter()); GameAudioManager.PlayGUIError(); } /* we consume can/pot so recreate it * we could hack it to not consume but after some time (minutes) of feed fire dialog, said object is getting corrupted in such way that it's lagging game * on each interaction with said item */ GearItem clone = Utils.InstantiateGearFromPrefabName(fuel.name); clone.m_CurrentHP = fuel.m_CurrentHP; GameManager.GetInventoryComponent().AddGear(clone.gameObject); GameManager.GetInventoryComponent().DestroyGear(fuel.gameObject); } // added fuel while embers else if (_fire.m_EmberTimer > 0f) { ResetEmbersOnRestart(_fire); } // try add fuel to embers unless it wasn't comming out from ember state. else if (fuel.name.ToLower().Contains("wood") || fuel.name.ToLower().Contains("coal")) { if (_fire.GetRemainingLifeTimeSeconds() < 39600 && (_fire.m_EmberDurationSecondsTOD < (Settings.options.embersTime * 3600))) { float fuelmove = fuel.m_FuelSourceItem.m_BurnDurationHours * Settings.options.embersFuelRatio; _fire.m_MaxOnTODSeconds -= fuelmove * 3600; _fire.m_EmberDurationSecondsTOD += (fuelmove * 3600) * Settings.options.embersFuelEx; _fire.m_BurningTimeTODHours -= fuelmove; } } }
void Awake() { if (GameAudioManager.instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public static bool Prefix(vp_FPSPlayer __instance) { if (__instance.Controller.StateEnabled("Reload") || Time.time < __instance.FPSCamera.CurrentShooter.NextAllowedReloadTime) { GameAudioManager.PlayGUIError(); return(false); } return(true); }
private static bool Prefix(ref bool __result, GearItem gi) { if (gi.IsWornOut()) { GameAudioManager.PlayGUIError(); __result = false; return(false); } return(true); }
private static bool Prefix() { if (PlayerIsCarryingCarcass) { HUDMessage.AddMessage("CANNOT EQUIP ITEM WHILE CARRYING CARCASS", false); GameAudioManager.PlayGUIError(); return(false); } return(true); }
// Start is called before the first frame update void Start() { if (_instance == null) { _instance = this; } else if (_instance != this) { Destroy(this); } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
private void MakeMistake() { if (!Implementation.Mistakes) { return; } this.offset = Random.Range(-maxMistake, maxMistake); GameAudioManager.PlaySound(MistakeAudio, this.gameObject); this.nextMistake += getRandomDelay(averageMistakeDelay); }
/**********************************************************************************/ // делаем себя бессмертными // /**********************************************************************************/ void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void OnDisable() { if (this.gameObject.activeInHierarchy) { return; } EmitterProxy[] emitterProxies = this.gameObject.GetComponentsInChildren <EmitterProxy>(); foreach (var eachEmitterProxy in emitterProxies) { GameAudioManager.StopAllSoundsFromGameObject(eachEmitterProxy.m_Proxy); } }
public static void ChangeScore(float change) { _i.currentScore += change; if (change >= 0) { GameAudioManager.GainScore(); } else { GameAudioManager.LoseScore(); } }
static bool Prefix(Panel_FireStart __instance, Campfire ___m_CampFireInstance, FireStarterItem ___m_KeroseneAccelerant, FireManager ___m_FireManager, bool skipResearchItemCheck = false) { var traverseInstance = Traverse.Create(__instance); traverseInstance.Field("m_FireManager").SetValue(GameManager.GetFireManagerComponent()); var selectedFireStarter = traverseInstance.Method("GetSelectedFireStarter").GetValue <FireStarterItem>(); var selectedTinder = traverseInstance.Method("GetSelectedTinder").GetValue <FuelSourceItem>(); var selectedFuelSource = traverseInstance.Method("GetSelectedFuelSource").GetValue <FuelSourceItem>(); var selectedAccelerant = traverseInstance.Method("GetSelectedAccelerant").GetValue <FireStarterItem>(); if (___m_CampFireInstance && ___m_CampFireInstance.TooWindyToStart()) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_Itstoowindytostartafirethere"), false); return(false); } if (selectedFireStarter == null || (GameManager.GetSkillFireStarting().TinderRequired() && selectedTinder == null) || selectedFuelSource == null) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_Insufficientmaterialstocreatefire"), false); return(false); } if (selectedFireStarter.m_RequiresSunLight && !traverseInstance.Method("HasDirectSunlight").GetValue <bool>()) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_Magnifyinglensrequiresdirectsunlight"), false); return(false); } if (!skipResearchItemCheck) { ResearchItem component = selectedFuelSource.GetComponent <ResearchItem>(); if (component != null && !component.IsResearchComplete()) { Panel_Confirmation.CallbackDelegate forceBurnResearchItem = () => traverseInstance.Method("ForceBurnResearchItem").GetValue(); InterfaceManager.m_Panel_Confirmation.ShowBurnResearchNotification(forceBurnResearchItem); return(false); } } if (selectedAccelerant != null && selectedAccelerant == ___m_KeroseneAccelerant) { GameManager.GetPlayerManagerComponent().DeductLiquidFromInventory(GameManager.GetFireManagerComponent().m_KeroseneLitersAccelerant, GearLiquidTypeEnum.Kerosene); } float percentChanceSuccess = TinderHelper.CalculateFireStartSuccess(selectedFireStarter, selectedTinder, selectedFuelSource, selectedAccelerant); ___m_FireManager.PlayerStartFire(___m_CampFireInstance, selectedFireStarter, selectedTinder, selectedFuelSource, selectedAccelerant, percentChanceSuccess); __instance.Enable(false); GameAudioManager.PlayGuiConfirm(); return(false); }
public void PopWrapping(Vector3 newVelocity) { Debug.Log("pop wrapping called"); GameAudioManager.WrappingDestroy(this.transform.position); //shread wrapping (remove mesh layer, create pop particles, etc.) & remove this script GetComponent <MeshCollider>().enabled = true; GetComponent <MeshRenderer>().enabled = true; gameObject.AddComponent <Rigidbody>(); GetComponent <Rigidbody>().velocity = newVelocity; Destroy(transform.parent.gameObject); gameObject.transform.SetParent(null); Destroy(this); }
private static bool Prefix(Panel_OptionsMenu __instance) { ModSettingsGUI gui = GetModSettingsGUI(__instance); if (!gui.gameObject.activeInHierarchy) { return(true); } GameAudioManager.PlayGuiConfirm(); gui.CallOnConfirm(); return(false); }
public void OnApplicationQuit() { GameAudioManager.instance = null; }
void Awake() { instance = this; }