public void UpdateField(int Id, int Index, byte[] buff, int start, int len) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.FRIENDLIST: if (Index < 0) { m_Instance.ClearFriendList(); break; } if (Index >= m_Instance.SizeFriendList()) { int Count = Index - m_Instance.SizeFriendList() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddFriendList(new FriendFriendObjWraperV1()); } } m_Instance.GetFriendList(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.BLACKLIST: if (Index < 0) { m_Instance.ClearBlackList(); break; } if (Index >= m_Instance.SizeBlackList()) { int Count = Index - m_Instance.SizeBlackList() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddBlackList(new FriendFriendObjWraperV1()); } } m_Instance.GetBlackList(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.CONTACTSLIST: if (Index < 0) { m_Instance.ClearContactsList(); break; } if (Index >= m_Instance.SizeContactsList()) { int Count = Index - m_Instance.SizeContactsList() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddContactsList(new FriendFriendObjWraperV1()); } } m_Instance.GetContactsList(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.STRANGERFRIENDLIST: if (Index < 0) { m_Instance.ClearStrangerFriendList(); break; } if (Index >= m_Instance.SizeStrangerFriendList()) { int Count = Index - m_Instance.SizeStrangerFriendList() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddStrangerFriendList(-1); } } GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.SetStrangerFriendList(Index, lValue); break; default: break; } try { if (NotifySyncValueChanged != null) { NotifySyncValueChanged(Id, Index); } } catch { Ex.Logger.Log("FriendData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue++; lValue++; }
public void UpdateField(int Id, int Index, byte[] buff, int start, int len) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.USERNAME: m_Instance.UserName = System.Text.Encoding.UTF8.GetString(updateBuffer); break; case SyncIdE.USERID: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.UserId = lValue; break; case SyncIdE.PLATNAME: m_Instance.PlatName = System.Text.Encoding.UTF8.GetString(updateBuffer); break; case SyncIdE.ACCOUNTID: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.AccountId = lValue; break; case SyncIdE.LEVEL: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Level = iValue; break; case SyncIdE.RANK: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Rank = iValue; break; case SyncIdE.FIGHTPOWER: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.FightPower = iValue; break; case SyncIdE.SEC: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Sec = iValue; break; case SyncIdE.MILITARY: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Military = iValue; break; default: break; } try { if (NotifySyncValueChanged != null) { NotifySyncValueChanged(Id, Index); } } catch { Debug.Log("PersistAttrData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue++; lValue++; }
public void UpdateField(int Id, int Index, byte[] buff, int start, int len) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.BAGRECYCLEBIN: if (Index < 0) { m_Instance.ClearBagRecycleBin(); break; } if (Index >= m_Instance.SizeBagRecycleBin()) { int Count = Index - m_Instance.SizeBagRecycleBin() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddBagRecycleBin(new BagRecycleGridObjWraper()); } } m_Instance.GetBagRecycleBin(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.ROLEATTR: if (Index < 0) { m_Instance.ClearRoleAttr(); break; } if (Index >= m_Instance.SizeRoleAttr()) { int Count = Index - m_Instance.SizeRoleAttr() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddRoleAttr(new OnlineDataRoleAttrObjWraperV1()); } } m_Instance.GetRoleAttr(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.RECOMMENDFRIENDOFFSET: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.RecommendFriendOffset = iValue; break; case SyncIdE.RECOMMENDFRIENDFLUSHTIME: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.RecommendFriendFlushTime = iValue; break; case SyncIdE.RECOMMENDFRIENDLASTLIST: if (Index < 0) { m_Instance.ClearRecommendFriendLastList(); break; } if (Index >= m_Instance.SizeRecommendFriendLastList()) { int Count = Index - m_Instance.SizeRecommendFriendLastList() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddRecommendFriendLastList(-1); } } GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.SetRecommendFriendLastList(Index, lValue); break; case SyncIdE.FOLLOWMEUSERID: if (Index < 0) { m_Instance.ClearFollowmeUserId(); break; } if (Index >= m_Instance.SizeFollowmeUserId()) { int Count = Index - m_Instance.SizeFollowmeUserId() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddFollowmeUserId(-1); } } GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.SetFollowmeUserId(Index, lValue); break; case SyncIdE.FOLLOWWHO: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.FollowWho = lValue; break; case SyncIdE.THIEFOBJID: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.ThiefObjId = lValue; break; default: break; } try { if (NotifySyncValueChanged != null) { NotifySyncValueChanged(Id, Index); } } catch { Ex.Logger.Log("OnlineDataData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue++; lValue++; }
public void UpdateField(int Id, int Index, byte[] buff, int start, int len ) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.USERNAME: m_Instance.UserName = System.Text.Encoding.UTF8.GetString(updateBuffer); break; case SyncIdE.USERID: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.UserId = lValue; break; case SyncIdE.PLATNAME: m_Instance.PlatName = System.Text.Encoding.UTF8.GetString(updateBuffer); break; case SyncIdE.ACCOUNTID: GameAssist.ReadInt64Variant(updateBuffer, 0, out lValue); m_Instance.AccountId = lValue; break; case SyncIdE.LEVEL: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Level = iValue; break; case SyncIdE.RANK: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Rank = iValue; break; case SyncIdE.FIGHTPOWER: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.FightPower = iValue; break; case SyncIdE.SEC: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Sec = iValue; break; case SyncIdE.PROF: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.Prof = iValue; break; case SyncIdE.ONLINESTATE: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.OnlineState = iValue; break; case SyncIdE.TEAMID: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.TeamId = iValue; break; case SyncIdE.SHOPSCORE: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.ShopScore = iValue; break; case SyncIdE.DUNGEONID: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.DungeonId = iValue; break; case SyncIdE.SESSIONKEY: m_Instance.SessionKey = System.Text.Encoding.UTF8.GetString(updateBuffer); break; case SyncIdE.GUILDID: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.GuildId = iValue; break; default: break; } try { if (NotifySyncValueChanged!=null) NotifySyncValueChanged(Id, Index); } catch { Ex.Logger.Log("PersistAttrData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue ++; lValue ++; }