Exemple #1
0
    //Exemple :  AudioManager.PlaySound(AudioManager.Sound.THEME_YouWin);
    public static void PlaySound(Sound sound)
    {
        if (!GameAssets.i)
        {
            Debug.LogWarning("NO AUDIO MANAGER ON SCENE");
            return;
        }

        GameAssets.SoundAudioClip soundParameters = GameAssets.i.GetAudioClip(sound);

        if (soundParameters == null)
        {
            return;
        }

        GameObject  soundGameObject = new GameObject("Sound");
        AudioSource audioSource     = soundGameObject.AddComponent <AudioSource>();

        float volume = 1f;

        switch (soundParameters.volumeMultiplier.mode)
        {
        case ParticleSystemCurveMode.Constant:
            if (soundParameters.volumeMultiplier.constant > 0)
            {
                volume = soundParameters.volumeMultiplier.constant;
            }
            break;

        case ParticleSystemCurveMode.TwoConstants:
            volume = Random.Range(soundParameters.volumeMultiplier.constantMin, soundParameters.volumeMultiplier.constantMax);
            break;
        }

        float pitch = 1f;

        switch (soundParameters.pitch.mode)
        {
        case ParticleSystemCurveMode.Constant:
            if (soundParameters.pitch.constant > 0)
            {
                pitch = soundParameters.pitch.constant;
            }
            break;

        case ParticleSystemCurveMode.TwoConstants:
            pitch = Random.Range(soundParameters.pitch.constantMin, soundParameters.pitch.constantMax);
            break;
        }

        audioSource.volume = volume;
        audioSource.pitch  = pitch;
        audioSource.PlayOneShot(soundParameters.AudioClip);

        SoundObject soundObj = soundGameObject.AddComponent <SoundObject>();

        soundObj.SetAudioSource(audioSource);
    }
Exemple #2
0
    IEnumerator ChangeBackgroundMusic()
    {
        foreach (AudioManager.Sound sound in sounds)
        {
            GameAssets.SoundAudioClip s_object = Array.Find(GameAssets.Instance.soundsArray, soundObject => soundObject.sound == sound);
            GameController.Instance.SetBackgroundMusic(sound);

            yield return(new WaitForSeconds(s_object.audio.length));
        }
    }
Exemple #3
0
    public static void PlaySound(Sound sound, Vector3 pos, float radius)
    {
        if (CanPlay(sound))
        {
            GameObject soundObject = new GameObject("Sound");
            soundObject.transform.position = pos;
            AudioSource audioSource = soundObject.AddComponent <AudioSource>();
            GameAssets.SoundAudioClip AudioClipObject = GetAudioClipObject(sound);
            audioSource.clip         = AudioClipObject.audio;
            audioSource.volume       = AudioClipObject.volume;
            audioSource.pitch        = AudioClipObject.pitch;
            audioSource.maxDistance  = radius;
            audioSource.spatialBlend = 1f;
            //Falta regular el volumen
            audioSource.Play();

            Object.Destroy(soundObject, audioSource.clip.length);
        }
    }