static int ReleaseSingle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1); GameAsset.ReleaseSingle(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }