void Awake() { if (_singletonInstance == null) { _singletonInstance = this; DontDestroyOnLoad(this.gameObject); } else { if (this != _singletonInstance) { Destroy(this.gameObject); } } }
private void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(this.gameObject); } else { if (this != _instance) { Destroy(this.gameObject); } } }