// start game /* * Server only * Called from ServerNetworkManager * Starts new game or loads game from file */ public void ServerStartNewGame(bool isNewGame) { Debug.Log("ServerStartNewGame"); if (!isServer) { throw new Exception("ServerStartNewGame not a server, return"); } string path = null; if (isNewGame) { path = gameApp.startMapsPath + gameApp.GetInputField("MapToLoad"); } else { path = gameApp.savedGamesPath + gameApp.GetInputField("GameToLoad"); } JObject newGameJson = gameApp.ReadJsonFile(path); List <GameApp.PlayerMenu> PlayerMenuList = gameApp.GetAllPlayersFromMenu(); PlayersFromJsonAndMenu(newGameJson, PlayerMenuList, isNewGame); MapFromJson((JObject)newGameJson["map"], isNewGame); InfoFromJson((JObject)newGameJson["info"], isNewGame); // because "NextTurn" will increment currentPlayerIndex -= 1; NextTurn(); }