public void updateUpDonw() { upAnimation.stopAnimation(); upAnimation.clearAnimation(); downAnimation.stopAnimation(); downAnimation.clearAnimation(); if (selectionPos > 0) { if (!enabled1) { upAnimation.showFrame(18); } else { upAnimation.playAnimation(18, 22); } } if (selectionPos < itemCount - MAX_SLOT) { if (!enabled1) { downAnimation.showFrame(22); } else { downAnimation.playAnimation(22, 26); } } }
public void showEffect(int s1, int s2, int s3) { for (int j = 0; j < activeBattleStage.Layer.L1.Length; j++) { if (activeBattleStage.Layer.L1[j].ParmEffect == s1) { if (objsLayer1[j] == null) { continue; } GameAnimation animation = objsLayer1[j].GetComponent <GameAnimation>(); if (s2 == 0) { animation.stopAnimation(); animation.clearAnimation(); } else { if (activeBattleStage.Layer.L1[j].Pause == 0) { animation.playAnimation(); } else { animation.stopAnimation(); animation.showFrame(0); } } } } }
public void updateAnimations() { if (bOK) { okGameAnimation.playAnimation(1, 12); cancelGameAnimation.stopAnimation(); cancelGameAnimation.showFrame(12); color.a = 1.0f; okText.color = color; color.a = 0.2f; cancelText.color = color; } else { okGameAnimation.stopAnimation(); okGameAnimation.showFrame(1); cancelGameAnimation.playAnimation(12, 23); color.a = 1.0f; cancelText.color = color; color.a = 0.2f; okText.color = color; } }
public void showText(int face, int type, string str) { clear(); if (face != -1) { string path = "Prefab/Face/Face" + (face < 10 ? "0" + face : face.ToString()); GameObject faceObj = Resources.Load <GameObject>(path); if (faceObj == null) { return; } GameObject obj = Instantiate <GameObject>(faceObj); Transform trans = obj.transform; trans.SetParent(faceTrans); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); trans.localPosition = new Vector3(0.0f, 0.0f, 0.0f); gameAnimation = obj.GetComponent <GameAnimation>(); for (int i = 0; i < gameAnimation.saf1.Length; i++) { for (int j = 0; j < gameAnimation.saf1[i].saf11.Length; j++) { gameAnimation.saf1[i].saf11[j].textureX = 0; gameAnimation.saf1[i].saf11[j].textureY = 0; } } gameAnimation.UI = true; gameAnimation.pivot = pivot; gameAnimation.showFrame(type); if (textTrans.sizeDelta.x == 595) { textTrans.sizeDelta = new Vector2(380, 110); } } else { if (textTrans.sizeDelta.x == 380) { textTrans.sizeDelta = new Vector2(595, 110); } } text.showText(str); }
public void playAnimation(int id, int id2, int frame, int endFrame, OnEventOver over) { string str = id + " " + id2; if (!animations.ContainsKey(str)) { return; } #if UNITY_EDITOR Debug.Log("playAnimation " + animations[str].gameObject.name); #endif GameAnimation animation = animations[str]; Transform trans = animation.transform; trans.localPosition = new Vector3(GameRPGSceneMovement.instance.PosXReal, GameRPGSceneMovement.instance.PosYReal + layerHeight, -id2 * 20); if (frame == GameDefine.INVALID_ID) { animation.playAnimation(0, GameDefine.INVALID_ID, false, over); } else { if (frame == endFrame) { animation.stopAnimation(); animation.showFrame(endFrame); if (over != null) { over(); } } else { animation.playAnimation(frame, endFrame + 1, false, over); } // animation.stopAnimation(); // animation.showFrame( frame ); } }
public void show(GameRPGShopInfo i, OnEventOver over) { info = i; onEventOver = over; show(); shopUI.gameObject.SetActive(false); bagUI.gameObject.SetActive(false); moneyText.gameObject.SetActive(false); itemText.gameObject.SetActive(false); Background1.gameObject.SetActive(false); Background2.gameObject.SetActive(false); string path = "Prefab/Shop/Shop" + GameDefine.getString2(info.shop); GameObject gameOjbect = Resources.Load <GameObject>(path); GameObject obj = Instantiate(gameOjbect, transBackground); Transform trans = obj.transform; trans.localPosition = new Vector3(0.0f, 0.0f, 0.0f); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); gameAnimation = obj.GetComponent <GameAnimation>(); gameAnimation.UI = true; gameAnimation.offsetX = -(int)(GameCameraManager.instance.sceneWidthHalf - GameCameraManager.instance.xOffset); gameAnimation.offsetY = (int)(GameCameraManager.instance.sceneHeightHalf); gameAnimation.showFrame(0); obj = Instantiate(gameOjbect, transBackground); trans = obj.transform; trans.localPosition = new Vector3(0.0f, 0.0f, 0.0f); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); gameAnimation = obj.GetComponent <GameAnimation>(); gameAnimation.UI = true; gameAnimation.offsetX = -(int)(GameCameraManager.instance.sceneWidthHalf - GameCameraManager.instance.xOffset); gameAnimation.offsetY = (int)(GameCameraManager.instance.sceneHeightHalf); gameAnimation.playAnimation(0, gameAnimation.safHead.count3[0], false, onShowOver); shopUI.setType(GameItemBagUI.GameItemBagUIType.Shop); shopUI.setShopType(info.type); bagUI.setType(GameItemBagUI.GameItemBagUIType.User); bagUI.setUser(0); shopUI.setUser(0); shopUI.setItems(info.item); bagUI.setItems(GameUserData.instance.getUnitBase(0).Items); bagUI.select(0); shopUI.enable(true); bagUI.enable(false); shopUI.select(0); updateText(); }
public void showLayer(int id, bool b) { // clearAnimations(); layerList.Add(id); string path = GameDefine.getString2(GameUserData.instance.Stage); if (objsLayer0 == null || objsLayer0.Length != activeBattleStage.Layer.L0.Length) { objsLayer0 = new GameObject[activeBattleStage.Layer.L0.Length]; } int lastLayer = 0; float lastWidth = 0.0f; float lastHeight = 0.0f; for (int j = 0; j < activeBattleStage.Layer.L0.Length; j++) { if (activeBattleStage.Layer.L0[j].ID == id) { if (objsLayer0[j] != null) { continue; } lastLayer = activeBattleStage.Layer.L0[j].Lyaer; layerHeight = id * 5000; if (id > 1 && GameUserData.instance.Stage == 34) { // fix stage 34 bug. layerHeight = 5000; } if (layerList.Count == 1) { GameBattleSceneMovement.instance.moveToEvent(0, 0); } if (activeBattleStage.Layer.L0[j].Name.Contains(".saf")) { string pathDir = "Prefab/Stage/Stage" + path + "/"; string pathTexture = pathDir + activeBattleStage.Layer.L0[j].Name.Replace(".saf", ""); GameObject imgObject = Resources.Load <GameObject>(pathTexture); GameObject obj = Instantiate(imgObject, GameCameraManager.instance.transform); obj.name = activeBattleStage.Layer.L0[j].Name; float z = GameDefine.getZ(activeBattleStage.Layer.L0[j].Unknow0); Transform trans = obj.transform; trans.localPosition = new Vector3(-GameCameraManager.instance.sceneWidthHalf, GameCameraManager.instance.sceneHeightHalf , z + 20); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); GameAnimation animation = obj.GetComponent <GameAnimation>(); animation.playAnimation(); objsLayer0[j] = obj; } else { string pathDir = "Texture/Map/Stage" + path + "/"; string pathTexture = pathDir + activeBattleStage.Layer.L0[j].Name; GameObject imgObject = Resources.Load <GameObject>("Prefab/Map"); GameObject obj = Instantiate(imgObject, transBackground); obj.name = activeBattleStage.Layer.L0[j].Name; float z = GameDefine.getZ(activeBattleStage.Layer.L0[j].Unknow0); Transform trans = obj.transform; trans.localPosition = new Vector3(0.0f, layerHeight, z); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); SpriteRenderer sprite = obj.GetComponent <SpriteRenderer>(); sprite.sprite = Resources.Load <Sprite>(pathTexture); float w = activeBattleStage.Layer.L0[j].Width * GameDefine.TEXTURE_WIDTH; float h = activeBattleStage.Layer.L0[j].Height * GameDefine.TEXTURE_HEIGHT; if (w > 4096 || h > 4096) { w = w / activeBattleStage.DTL.Width * GameDefine.TEXTURE_WIDTH; h = w / activeBattleStage.DTL.Height * GameDefine.TEXTURE_HEIGHT; trans.localScale = new Vector3(w, h, 1.0f); } if (activeBattleStage.Layer.L0[j].Unknow4 != 10 && activeBattleStage.Layer.L0[j].Unknow5 != 8) { if (GameUserData.instance.Stage == 18) { // fix stage 18 bug trans.localPosition = new Vector3(0.0f, layerHeight, 10.0f); } trans.localScale = new Vector3(lastWidth / w, lastHeight / h, 1.0f); } else { lastWidth = w; lastHeight = h; } objsLayer0[j] = obj; } } } if (objsLayer1 == null || objsLayer1.Length != activeBattleStage.Layer.L1.Length) { objsLayer1 = new GameObject[activeBattleStage.Layer.L1.Length]; } for (int j = 0; j < activeBattleStage.Layer.L1.Length; j++) { if (activeBattleStage.Layer.L1[j].ID != id) { continue; } string pathDir = "Prefab/Stage/Stage" + path + "/"; string pathTexture = pathDir + activeBattleStage.Layer.L1[j].Name; GameObject imgObject = Resources.Load <GameObject>(pathTexture); GameObject obj = Instantiate(imgObject, transBackground); obj.name = activeBattleStage.Layer.L1[j].Name; Transform trans = obj.transform; trans.localPosition = new Vector3(activeBattleStage.Layer.L1[j].OffsetX, -activeBattleStage.Layer.L1[j].OffsetY + layerHeight, -1000 - j); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); GameAnimation animation = obj.GetComponent <GameAnimation>(); if (activeBattleStage.Layer.L1[j].VisibleBattle == 0) { bool bVisible = true; if (activeBattleStage.Layer.L1[j].ParmEffect != GameDefine.INVALID_ID) { bVisible = GameUserData.instance.getGameData(activeBattleStage.Layer.L1[j].ParmEffect) > 0; } if (bVisible) { switch (activeBattleStage.Layer.L1[j].Pause) { case 0: animation.playAnimation(); break; case 1: animation.playAnimation(); // Debug.LogError( "activeBattleStage.Layer.L1[ j ].Pause" + j ); break; case 2: animation.playSound = false; animation.showFrame(0); animation.playSound = true; break; } } } // // 夏侯婴加入? // if ( GameUserData.instance.Stage == 28 && // activeBattleStage.Layer.L1[ j ].Parm == 7 ) // 8 // { // continue; // } // if ( GameUserData.instance.Stage == 29 && // activeBattleStage.Layer.L1[ j ].Parm == 1 ) // 3 // { // continue; // } objsLayer1[j] = obj; } #if UNITY_EDITOR if (id == 1) { GameBattleDTL dtl = activeBattleStage.DTL; int ii = 0; Sprite spriteObject = Resources.Load <Sprite>("White"); for (int i = 0; i < dtl.Height; i++) { for (int j = 0; j < dtl.Width; j++) { // editor test // return; GameObject imgObject = Resources.Load <GameObject>("Prefab/Sprite"); GameObject obj = Instantiate(imgObject, transCell); obj.name = i + "-" + j; Transform trans = obj.transform; trans.localPosition = new Vector3(j * 30, -i * 24 + layerHeight, 0.0f); // trans.localScale = new Vector3( 1.0f , 1.0f , 1.0f ); SpriteRenderer sprite = obj.GetComponent <SpriteRenderer>(); float c = (dtl.Points[ii].Move * 25) / 255.0f; sprite.color = new Color(c, c, c, (c > 0.25f ? 0.25f : c)); sprite.sprite = spriteObject; if (dtl.Points[ii].MapEvent != -1 && activeBattleStage.MEVT.Length > dtl.Points[ii].MapEvent) { if (activeBattleStage.MEVT[dtl.Points[ii].MapEvent].EventType == GameBattleMapEventType.Event) { sprite.color = new Color(0.0f, 1.0f, 0.0f, 0.25f); } else if (activeBattleStage.MEVT[dtl.Points[ii].MapEvent].EventType == GameBattleMapEventType.Item) { sprite.color = new Color(1.0f, 1.0f, 0.0f, 0.25f); } } GamePointTset test = obj.AddComponent <GamePointTset>(); test.Value0 = dtl.Points[ii].Move; test.Value1 = dtl.Points[ii].Floor; test.Value2 = dtl.Points[ii].MapEvent; // obj = Instantiate( imgObject , transUnit ); // obj.name = i + "-" + j; // // trans = obj.GetComponent<RectTransform>(); // trans.localPosition = new Vector3( j * 30 , -i * 24 , 0.0f ); // trans.localScale = new Vector3( 1.0f , 1.0f , 1.0f ); // trans.sizeDelta = new Vector2( 30 , 24 ); // // image = obj.GetComponent<Image>(); // image.enabled = false; ii++; } } } #endif }
public void showEffect(int id, int s) { for (int j = 0; j < activeBattleStage.Layer.L1.Length; j++) { if (activeBattleStage.Layer.L1[j].Parm == id) { if (objsLayer1[j] == null) { string path = GameDefine.getString2(GameUserData.instance.Stage); string pathDir = "Prefab/Stage/Stage" + path + "/"; string pathTexture = pathDir + activeBattleStage.Layer.L1[j].Name; GameObject imgObject = Resources.Load <GameObject>(pathTexture); GameObject obj = Instantiate(imgObject, transBackground); obj.name = activeBattleStage.Layer.L1[j].Name; Transform trans = obj.transform; trans.localPosition = new Vector3(GameBattleSceneMovement.instance.AnimationPosX, GameBattleSceneMovement.instance.AnimationPosY + layerHeight, 1.0f); trans.localScale = new Vector3(1.0f, 1.0f, 1.0f); GameAnimation animation = obj.GetComponent <GameAnimation>(); objsLayer1[j] = animation.gameObject; if (GameUserData.instance.Stage == 29) { // fix stage 29 bug trans.localPosition = new Vector3(GameBattleSceneMovement.instance.AnimationPosX, GameBattleSceneMovement.instance.AnimationPosY + layerHeight, -1005.0f); } if (GameUserData.instance.Stage == 34 && id == 6) { // fix stage 34 bug trans.localPosition = new Vector3(0.0f, layerHeight, 1.0f); } if (activeBattleStage.Layer.L1[j].Pause == 0) { animation.playAnimation(); } else { animation.stopAnimation(); animation.showFrame(0); } return; } GameAnimation animation1 = objsLayer1[j].GetComponent <GameAnimation>(); if (activeBattleStage.Layer.L1[j].Pause == 0) { animation1.playAnimation(); } else { animation1.stopAnimation(); animation1.showFrame(0); } } } }
public void playOnceEffect(int id, int frame, int endFrame, OnEventOver over) { onEventOver = over; bool b = false; for (int j = 0; j < activeBattleStage.Layer.L1.Length; j++) { if (activeBattleStage.Layer.L1[j].Parm == id) { if (activeBattleStage.Layer.L1[j].ParmEffect != GameDefine.INVALID_ID) { if (GameUserData.instance.getGameData(activeBattleStage.Layer.L1[j].ParmEffect) != 1) { continue; } } lastEffectID = j; GameAnimation animation = objsLayer1[j].GetComponent <GameAnimation>(); #if UNITY_EDITOR Debug.Log("playOnceEffect " + animation.gameObject.name + " " + j); #endif if (frame == GameDefine.INVALID_ID) { if (activeBattleStage.Layer.L1[j].Pause == 0) { animation.stopAnimation(); animation.showFrame(endFrame); } else { if (!b) { animation.playAnimation(0, GameDefine.INVALID_ID, false, onEffectPlayOver1); } else { animation.playAnimation(0, GameDefine.INVALID_ID, false, null); } b = true; } } else { if (frame == endFrame) { animation.stopAnimation(); animation.showFrame(endFrame); } else { if (!b) { animation.playAnimation(frame, endFrame + 1, false, onEffectPlayOver1); } else { animation.playAnimation(frame, endFrame + 1, false, null); } b = true; } } } } if (!b) { onEffectPlayOver1(); } }
public void playAnimation(int id, int id2, int frame, int endFrame, OnEventOver over) { if (!animations.ContainsKey(id)) { return; } #if UNITY_EDITOR Debug.Log("playAnimation " + animations[id].gameObject.name); #endif onEventOver = over; GameAnimation animation = animations[id]; int height = layerHeight; bool bUpdateHeight = false; if (id2 >= 10000500 && GameUserData.instance.Stage == 19) { // fix stage 7 19 bug height = 2 * 5000; bUpdateHeight = true; GameAnimation ani = objsLayer0[1].GetComponent <GameAnimation>(); ani.stopAnimation(); ani.clearAnimation(); } if ((id2 >= 20000000 && GameUserData.instance.Stage == 7) || (id2 >= 20000000 && GameUserData.instance.Stage == 14)) { // fix stage 7 14 bug height = 2 * 5000; bUpdateHeight = true; } float z = GameDefine.getZ(id2); if (id2 >= 20000000) { z -= 3000; } Transform trans = animation.transform; if (animation.lastUnitID != GameDefine.INVALID_ID) { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(animation.lastUnitID); GameBattleSceneMovement.instance.moveToEvent(unit.PosX - GameCameraManager.instance.xCell, unit.PosY - GameCameraManager.instance.yCell); trans.localPosition = new Vector3(GameBattleSceneMovement.instance.PosXReal, GameBattleSceneMovement.instance.PosYReal + height, z); } else { trans.localPosition = new Vector3(GameBattleSceneMovement.instance.AnimationPosX, GameBattleSceneMovement.instance.AnimationPosY + height, z); } if (id2 >= 20000000 && GameUserData.instance.Stage == 23) { // fix stage 23 bug trans.localPosition = new Vector3(GameBattleSceneMovement.instance.PosXReal, GameBattleSceneMovement.instance.PosYReal + height, z); trans.localScale = new Vector3(GameCameraManager.instance.sceneWidth / 320.0f, 1.0f, 1.0f); } if (id2 == 10000500 && GameUserData.instance.Stage == 24) { // fix stage 24 bug trans.localPosition = new Vector3(260.0f, -620.0f + height, z); } if (frame == GameDefine.INVALID_ID) { animation.playAnimation(0, GameDefine.INVALID_ID, false, onEffectPlayOver); } else { if (frame == endFrame) { animation.stopAnimation(); animation.showFrame(endFrame); if (onEventOver != null) { onEventOver(); } } else { animation.playAnimation(frame, endFrame + 1, false, onEffectPlayOver); } // animation.stopAnimation(); // animation.showFrame( frame ); } if (bUpdateHeight) { GameCameraManager.instance.setPos(GameBattleSceneMovement.instance.PosXReal, GameBattleSceneMovement.instance.PosYReal + height); } }
public void show(byte f, GameBattleUnit lt, GameBattleUnit rt, GameBattleAttackResultSide s, GameBattleAttackResultPhysical rs, bool o, OnEventOver over) { clear(); skill = null; onEventOver = over; result = rs; resultSkill = null; side = s; isShow = true; overUnShow = false; showAdd = false; mapAttack = false; gameObject.SetActive(true); leftUnit = lt; rightUnit = rt; string path = "Prefab/Stage/Stage" + GameDefine.getString2(GameUserData.instance.Stage) + "/FLOOR_"; path += GameDefine.getString2(GameUserData.instance.Stage); GameObject gameObjectFloor = Instantiate <GameObject>(Resources.Load <GameObject>(path)); floorAnimation = gameObjectFloor.GetComponent <GameAnimation>(); floorAnimation.UI = true; floorAnimation.showFrame(f); floorAnimation.transform.SetParent(floorTrans); floorAnimation.transform.localScale = Vector3.one; floorAnimation.transform.localPosition = Vector3.zero; // string ab = result.type == GameBattleAttackResultType.Block ? "ab" : "a"; path = "Prefab/Sprite/man" + GameDefine.getString3(rt.Sprite) + "/"; path += (GameDefine.getString3(rt.Sprite) + "MISC"); GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); rightAnimation = obj.GetComponent <GameAnimation>(); rightAnimation.UI = true; rightAnimation.showFrame(6 + (rightAnimation.safHead.count3[0] == 0 ? 1 : rightAnimation.safHead.count3[0])); Transform trans = obj.transform; trans.SetParent(right.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; rightInfoUI.gameObject.SetActive(true); rightInfoUI.setValue(rt.HP, rt.HPMax, rt.Name); path = "Prefab/Sprite/man" + GameDefine.getString3(lt.Sprite) + "/"; path += (GameDefine.getString3(lt.Sprite) + "MISC"); obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); leftAnimation = obj.GetComponent <GameAnimation>(); leftAnimation.UI = true; leftAnimation.showFrame(6 + (leftAnimation.safHead.count3[0] == 0 ? 1 : leftAnimation.safHead.count3[0])); trans = obj.transform; trans.SetParent(left.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; leftInfoUI.gameObject.SetActive(true); leftInfoUI.setValue(lt.HP, lt.HPMax, lt.Name); if (side == GameBattleAttackResultSide.Left) { path = "Prefab/Sprite/man" + GameDefine.getString3(lt.Sprite) + "/" + GameDefine.getString3(lt.Sprite); path += (result.type == GameBattleAttackResultPhysical.Type.Block ? "ab" : "a"); GameObject object1 = Resources.Load <GameObject>(path); if (object1 == null) { onShowOver(); return; } obj = Instantiate <GameObject>(object1); attackerAnimation = obj.GetComponent <GameAnimation>(); attackerAnimation.UI = true; attackerAnimation.onAnimationEvent = onAnimationEvent; trans = obj.transform; trans.SetParent(left.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; defencerAnimation = rightAnimation; RectTransform trans1 = left.GetComponent <RectTransform>(); trans1.SetSiblingIndex(3); rangedAttack = (lt.AttackType == GameUnitAttackType.Ranged); if (rangedAttack) { rightAnimation.clearAnimation(); } } else { path = "Prefab/Sprite/man" + GameDefine.getString3(rt.Sprite) + "/" + GameDefine.getString3(rt.Sprite); path += (result.type == GameBattleAttackResultPhysical.Type.Block ? "ab" : "a"); GameObject object1 = Resources.Load <GameObject>(path); if (object1 == null) { onShowOver(); return; } obj = Instantiate <GameObject>(object1); attackerAnimation = obj.GetComponent <GameAnimation>(); attackerAnimation.UI = true; attackerAnimation.onAnimationEvent = onAnimationEvent; trans = obj.transform; trans.SetParent(right.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; defencerAnimation = leftAnimation; RectTransform trans1 = right.GetComponent <RectTransform>(); trans1.SetSiblingIndex(3); rangedAttack = (rt.AttackType == GameUnitAttackType.Ranged); if (rangedAttack) { leftAnimation.clearAnimation(); } } attackerAnimation.otherGameAnimation = defencerAnimation; if (o) { onShowOver(); } else { scale = 2.0f; alpha = 0.1f; time = 0.0f; alphaAdd = true; startFade = true; updateStage(); } }
public void showSkillMap(byte f, GameSkill m, GameBattleUnit lt, GameBattleUnit rt, GameBattleAttackMapDirection dir, GameBattleAttackResultSide s, List <GameBattleAttackResultSkill> r, OnEventOver over) { if (m.BattleType == GameSkillBattleType.Normal || m.BattleType == GameSkillBattleType.Map) { return; } clear(); skill = m; direction = dir; onEventOver = over; resultSkill = r; result = null; side = s; isShow = true; mapAttack = true; overUnShow = true; showAdd = false; GameUserData.instance.LastSkillID = skill.ID; gameObject.SetActive(true); leftUnit = lt; rightUnit = rt; string path = "Prefab/Stage/Stage" + GameDefine.getString2(GameUserData.instance.Stage) + "/FLOOR_"; path += GameDefine.getString2(GameUserData.instance.Stage); GameObject gameObjectFloor = Instantiate <GameObject>(Resources.Load <GameObject>(path)); floorAnimation = gameObjectFloor.GetComponent <GameAnimation>(); floorAnimation.UI = true; floorAnimation.showFrame(f); floorAnimation.transform.SetParent(floorTrans); floorAnimation.transform.localScale = Vector3.one; floorAnimation.transform.localPosition = Vector3.zero; if (side == GameBattleAttackResultSide.Left) { path = "Prefab/Sprite/man" + GameDefine.getString3(lt.Sprite) + "/"; path += (GameDefine.getString3(lt.Sprite) + "MISC"); GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); leftAnimation = obj.GetComponent <GameAnimation>(); leftAnimation.UI = true; leftAnimation.showFrame(6 + (leftAnimation.safHead.count3[0] == 0 ? 1 : leftAnimation.safHead.count3[0])); Transform trans = obj.transform; trans.SetParent(left.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; leftInfoUI.gameObject.SetActive(true); leftInfoUI.setValue(lt.HP, lt.HPMax, lt.Name); rightInfoUI.gameObject.SetActive(false); path = "Prefab/Sprite/man" + GameDefine.getString3(lt.Sprite) + "/" + GameDefine.getString3(lt.Sprite); path += (m.BattleSprite > 0 ? "-" + m.BattleSprite : ""); path += "s"; obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); attackerAnimation = obj.GetComponent <GameAnimation>(); attackerAnimation.UI = true; attackerAnimation.onAnimationEvent = onAnimationEvent; trans = obj.transform; trans.SetParent(left.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; defencerAnimation = null; } else { path = "Prefab/Sprite/man" + GameDefine.getString3(rt.Sprite) + "/"; path += (GameDefine.getString3(rt.Sprite) + "MISC"); GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); rightAnimation = obj.GetComponent <GameAnimation>(); rightAnimation.UI = true; rightAnimation.showFrame(6 + (rightAnimation.safHead.count3[0] == 0 ? 1 : rightAnimation.safHead.count3[0])); Transform trans = obj.transform; trans.SetParent(right.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; rightInfoUI.gameObject.SetActive(true); rightInfoUI.setValue(rt.HP, rt.HPMax, rt.Name); leftInfoUI.gameObject.SetActive(false); path = "Prefab/Sprite/man" + GameDefine.getString3(rt.Sprite) + "/" + GameDefine.getString3(rt.Sprite); path += (m.BattleSprite > 0 ? "-" + m.BattleSprite : ""); path += "s"; obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); attackerAnimation = obj.GetComponent <GameAnimation>(); attackerAnimation.UI = true; attackerAnimation.onAnimationEvent = onAnimationEvent; trans = obj.transform; trans.SetParent(right.transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; defencerAnimation = null; } scale = 2.0f; alpha = 0.1f; time = 0.0f; alphaAdd = true; startFade = true; updateStage(); }