Exemple #1
0
        public bool Handle(DomainEventHandlerData <CreateSoldierEvent> data)
        {
            GameAggregate snapshot = data.Snapshot as GameAggregate;

            if (snapshot == null)
            {
                return(false);
            }
            if (data.EventObject.Army == Army.Blue)
            {
                if (snapshot.UserSoldiers == null)
                {
                    snapshot.UserSoldiers = new List <SoldierAggregate>();
                }
                ++snapshot.UserSoldiersAmount;
            }
            else
            {
                if (snapshot.OpponentSoldiers == null)
                {
                    snapshot.OpponentSoldiers = new List <SoldierAggregate>();
                }
                ++snapshot.OpponentSoldierAmount;
            }
            SoldierAggregate soldierAggregate = new SoldierAggregate {
                Id = Guid.NewGuid()
            };
            var castleTroopType = snapshot.GetTroopTypeData(data.EventObject.Army, data.EventObject.TroopType);

            if (castleTroopType != null)
            {
                soldierAggregate.CastleTroopType = castleTroopType;
                if (data.EventObject.Army == Army.Blue)
                {
                    snapshot.UserSoldiers.Add(soldierAggregate);
                }
                else
                {
                    snapshot.OpponentSoldiers.Add(soldierAggregate);
                }
            }
            _gameDomainService.CreateSoldierIfNeed(snapshot, data.EventObject.Army);
            return(true);
        }