/// <summary> /// Manejador para el botón Aceptar. /// </summary> /// <param name="sender">Event.</param> /// <param name="e">The <see cref="System.Windows.RoutedEventArgs"/> instance containing the event data.</param> private void btnAccept_Click(object sender, RoutedEventArgs e) { if ((Texboxname.Text.Length == 0) || (Texboxpwd.Password.Length == 0)) { Textlogin.Text = "El usuario y/o la contraseña son vacios."; Textlogin.Foreground = Brushes.Orange; } else { GameAdmin g = GameAdmin.Instance; bool b = g.loginPlayer(Texboxname.Text, Texboxpwd.Password); if (b == true) { ConnectWin conect = new ConnectWin(init, g); conect.Show(); this.Visibility = Visibility.Hidden; } else { Textlogin.Text = "Usuario o contraseña incorrectos..."; Textlogin.Foreground = Brushes.Red; } } }