internal void AddGameToShelf(GameEntity game) { if (this.Games.ToLookup(x => x.GameId).Contains(game.GameId)) { throw new GameAlreadyExistsOnShelfException(game.GameId); } var gameAddedToShelf = new GameAddedToShelf(this.AggregateId, game.GameId); this.RaiseEvent(gameAddedToShelf); }
private void Apply(GameAddedToShelf obj) { this.Games.Add(new GameEntity(obj.GameId)); }