private void Square_Clicked(object sender, RoutedEventArgs e) { if (gameOver == true) return; Button b = (Button)sender; Debug.WriteLine("Button " + b.Name + "Source"); GameAI.value alpha = GameAI.value.oWins, beta = GameAI.value.xWins; if(ComputerMoveFirst == true) { player = GameAI.opponent.O; computer = GameAI.opponent.X; } int row = 0, col = 0; GetRowColFromName(b.Name, ref row, ref col); SetSelectedGameSquare(b, player, row, col); int bestRow=0, bestColumn=0; GameAI.value res; res = gameEngine.GenerateMove(computer, ref bestRow, ref bestColumn, alpha, beta); b = FindButton(bestRow, bestColumn); if (b != null) { SetSelectedGameSquare(b, computer, bestRow, bestColumn); } state = EvaulateGame(); Debug.WriteLine("Evaluate:" + state); Debug.WriteLine("Checked:" + ComputerMoveFirst); }
private void ResetGame() { gameOver = false; state = GameAI.value.unclear; GameResult.Text = ""; gameEngine.ResetBoard(); Button b; for (int i=0; i < gameEngine.NumberOfRows(); i++) { for (int x=0; x < gameEngine.NumberOfColumns(); x++) { b = FindButton(i,x); b.Content = null; } } }