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C# (CSharp) Game.BuildLink Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Game
Méthode/Fonction:
BuildLink
Exemples au hotexamples.com:
1
C# (CSharp) Game.BuildLink - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Game.BuildLink
à partir du pack HourBoostr extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddPrototype(11)
AddActiveMove(9)
AddUsing(6)
BringCellToLifeAt(4)
ContainsFlag(4)
AddAttribute(4)
AddFlag2(3)
FindMemoryAddressByName(3)
CalculateAndCommitGame(2)
AddFlag(2)
AddRoundResult(2)
GetCapturedCount(2)
AddNode(2)
AbilityTriggered(2)
AddService(2)
AbandonGame(2)
FindTableWithName(2)
GenerateNewSquareElement(2)
CreateRoundImage(1)
CreateAttribute(1)
ContainsFlag2(1)
DecodeImage(1)
DetermineState(1)
DiceRoll(1)
DisplayGrids(1)
DoDamage(1)
ClearActiveMoves(1)
A(1)
DropClient(1)
Efficiency(1)
EpidemicCreated(1)
ExecuteFaceOff(1)
Checkwin(1)
FillDealerHand(1)
FillPlayerHands(1)
FillProperties(1)
FillPropertiesLight(1)
GenerateAllMoves(1)
GetAllPlaceableTiles(1)
GetAllTileConnectionsForTile(1)
GetAttribute(1)
ChooseMove(1)
Buildmessage(1)
CheckGameCondition(1)
AddReservation(1)
AIPlayed(1)
AI_Move(1)
AIturn(1)
ALLHostilesAttack(1)
AbandonedGame(1)
Méthodes fréquemment utilisées
AddPrototype (11)
AddActiveMove (9)
AddUsing (6)
BringCellToLifeAt (4)
ContainsFlag (4)
AddAttribute (4)
AddFlag2 (3)
FindMemoryAddressByName (3)
CalculateAndCommitGame (2)
AddFlag (2)
Méthodes fréquemment utilisées
AddRoundResult (2)
GetCapturedCount (2)
AddNode (2)
AbilityTriggered (2)
AddService (2)
AbandonGame (2)
FindTableWithName (2)
GenerateNewSquareElement (2)
CreateRoundImage (1)
CreateAttribute (1)
ContainsFlag2 (1)
DecodeImage (1)
DetermineState (1)
DiceRoll (1)
DisplayGrids (1)
DoDamage (1)
ClearActiveMoves (1)
A (1)
DropClient (1)
Efficiency (1)
Méthodes fréquemment utilisées
ContainsFlag2 (1)
DecodeImage (1)
DetermineState (1)
DiceRoll (1)
DisplayGrids (1)
DoDamage (1)
ClearActiveMoves (1)
A (1)
DropClient (1)
Efficiency (1)
EpidemicCreated (1)
ExecuteFaceOff (1)
Checkwin (1)
FillDealerHand (1)
FillPlayerHands (1)
FillProperties (1)
FillPropertiesLight (1)
GenerateAllMoves (1)
GetAllPlaceableTiles (1)
GetAllTileConnectionsForTile (1)
GetAttribute (1)
ChooseMove (1)
Buildmessage (1)
CheckGameCondition (1)
AddReservation (1)
AIPlayed (1)
AI_Move (1)
AIturn (1)
ALLHostilesAttack (1)
AbandonedGame (1)
Méthodes fréquemment utilisées
EpidemicCreated (1)
ExecuteFaceOff (1)
Checkwin (1)
FillDealerHand (1)
FillPlayerHands (1)
FillProperties (1)
FillPropertiesLight (1)
GenerateAllMoves (1)
GetAllPlaceableTiles (1)
GetAllTileConnectionsForTile (1)
GetAttribute (1)
ChooseMove (1)
Buildmessage (1)
CheckGameCondition (1)
AddReservation (1)
AIPlayed (1)
AI_Move (1)
AIturn (1)
ALLHostilesAttack (1)
AbandonedGame (1)
AbilitiesOnStack (1)
AddAsset (1)
AddCommunityCard (1)
AddDictWord (1)
AddElevator (1)
AddGroup (1)
AddInput (1)
AddRoute (1)
ChangeTur (1)
AddSeed (1)
AddStop (1)
AllCards (1)
AssignApproximatePlayerHandSizes (1)
BuildCampus (1)
BuildContent (1)
BuildLink (1)
BuildNeighbors (1)
AI (1)
CallForBets (1)
CardButtonPressed (1)
Game Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
BuildLinkMove.cs
Projet :
MingStar/SimUniversity
public void ApplyTo(Game game) { game.BuildLink(WhereAt); }
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