private void Launch(Game.States states) { if (states == Game.States.Playing) { this._isMoving = true; this._animator?.SetBool("Moving", true); } else if (states == Game.States.Win) { this._isMoving = false; this._animator?.SetBool("Moving", false); this._animator?.SetTrigger("Win"); } else if (states == Game.States.Lose) { this._isMoving = false; } }
private void Launch(Game.States states) { spwnStack = GameObject.Find("SpawnStack").GetComponent <spawnstack>(); if (states == Game.States.Playing) { spwnStack.initlevel(); this._isMoving = true; this._animator?.SetBool("Moving", true); } else if (states == Game.States.Win) { this._isMoving = false; this._animator?.SetBool("Moving", false); this._animator?.SetTrigger("Win"); } else if (states == Game.States.Lose) { this._isMoving = false; stackMans.Clear(); spwnStack.destroySelf(); } }