Exemple #1
0
 private void Launch(Game.States states)
 {
     if (states == Game.States.Playing)
     {
         this._isMoving = true;
         this._animator?.SetBool("Moving", true);
     }
     else if (states == Game.States.Win)
     {
         this._isMoving = false;
         this._animator?.SetBool("Moving", false);
         this._animator?.SetTrigger("Win");
     }
     else if (states == Game.States.Lose)
     {
         this._isMoving = false;
     }
 }
Exemple #2
0
        private void Launch(Game.States states)
        {
            spwnStack = GameObject.Find("SpawnStack").GetComponent <spawnstack>();
            if (states == Game.States.Playing)
            {
                spwnStack.initlevel();

                this._isMoving = true;
                this._animator?.SetBool("Moving", true);
            }
            else if (states == Game.States.Win)
            {
                this._isMoving = false;
                this._animator?.SetBool("Moving", false);
                this._animator?.SetTrigger("Win");
            }
            else if (states == Game.States.Lose)
            {
                this._isMoving = false;
                stackMans.Clear();
                spwnStack.destroySelf();
            }
        }