private void cbxFilter_SelectedIndexChanged(object sender, EventArgs e) { switch (cbxFilter.SelectedIndex) { case 0: filter = Game.Filter.All; break; case 1: filter = Game.Filter.Finished; break; case 2: filter = Game.Filter.Unfinished; break; } Render(); }
internal SelectGame(Game.Filter filter) { InitializeComponent(); this.filter = filter; }